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My Lord! Your expedition have arrived in an ancient land but half of the party got separated.. Your mission is to find the sacred runes and secure the island for the Alliance!
"We don't get too many visitors here, except people whose ships have run aground."
Bravo, this was a lot of fun! The terrain of the island is nice. Clustered, but not dense enough to kill the path-finding. I noticed the detailed tiles were missing from the grass and dirt (rocks, bushes, stones, etc). One more art pass to decorate it would bring the landscape to life imo. Also, since the island appears to be anonymous I’m naming it "Mark Island."
After finishing with the primary affairs I had to spend 5 - 10 minutes tracking down all the creeps and rescues with holy vision, rangers, and flyers. Not a big deal but it was a bit anticlimactic.
Thanks for the adventure!
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My Lord! Your expedition have arrived in an ancient land but half of the party got separated.. Your mission is to find the sacred runes and secure the island for the Alliance!
You start off with 3 bases, but so do the enemies, there are totally 15 enemy bases for you to crush! You also start off with Grom as a hero unit. Grom's damage is flipped from its default 16/6 to 6/16, making him much more effective at ...
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"We don't get too many visitors here, except people whose ships have run aground."
Edited: September 2024