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Source Filmmaker
The Source Filmmaker (abbreviated as SFM) is a video capture and editing application that works from inside the Source game engine.
Today's Top Maps
7 Maps Other
12.23.15 Feedback 0
WhiteRooms is ideale for poses and making little scenes. This map has seven r... More >
Author NumeriChunk
Game Source Filmmaker

Rating
2 Rats PayDay 2
Other
02.18.16 Feedback 1
This map is recreation of the first day heist from Rats, so its not 100% the ... More >
Author ZquiteGuys
Game Source Filmmaker

Rating
3 Qrylz Glades
Other
02.27.16 Feedback 0
This map is actually one of my Left4Dead2 survival maps, so its just been por... More >
Author ZquiteGuys
Game Source Filmmaker

Rating
4 Subterranean
Other
02.27.16 Feedback 1
A small underground scean. This map is actually one of my Left4Dead2 survival... More >
Author ZquiteGuys
Game Source Filmmaker

Rating
Today's Top Source Filmmaker
7 Maps Other
12.23.15 Feedback 0
WhiteRooms is ideale for poses and making little scenes. This map has seven r... More >
Author NumeriChunk
Game Source Filmmaker

Rating
2 Rats PayDay 2
Other
02.18.16 Feedback 1
This map is recreation of the first day heist from Rats, so its not 100% the ... More >
Author ZquiteGuys
Game Source Filmmaker

Rating
3 Qrylz Glades
Other
02.27.16 Feedback 0
This map is actually one of my Left4Dead2 survival maps, so its just been por... More >
Author ZquiteGuys
Game Source Filmmaker

Rating
4 Subterranean
Other
02.27.16 Feedback 1
A small underground scean. This map is actually one of my Left4Dead2 survival... More >
Author ZquiteGuys
Game Source Filmmaker

Rating
Rats PayDay 2
Updated: 02/18/16
18MB
1,780
This map is recreation of the first day heist from Rats, so its not 100% the same. This map is actually one of my Left4Dead2 survival maps, so its just been ported over from there to here. So I had to used what I had available to me from Left4Dead2. There are some props and entity's that I was not able to get working with the SFM version of hammer, such as sprites and a lot of physic props. There are differences between the Left4Dead2 version and the SFM version such as the shadowing, which was something I really tried to strive for in the Left4Dead2 version. Since the map is a port let me know if there are missing textures or something is not right, I do not use SFM that much. I do know the physic models on the foliage is a bit messed up, but it's is not that bad. (also I do have custom textures for this map). I will update the map if I find ways to make it look more like the Left4Dead2 version (In my opinion I like the way that version looks more).
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