Played this with a friend, bots did not pick up most of the items, but everything else was smooth. I don't recommend playing solo though.
Played this with a friend, bots did not pick up most of the items, but everything else was smooth. I don't recommend playing solo though.
good wan
Played this with a friend. There were some minor texture errors, but other than that, great maps.
This review was posted before the latest release.
Am I the only one who noticed the Detective Conan soundtrack here? XD
Probably the thing I like the most on this campaign, great work! :3 (makes me want to watch that anime again)
I quite enjoyed it despite having a few problems during my playthrough
For a beta map, I'm seeing good progress here with you releasing updates every now and then, I like the portal 2 easter egg, and I'm probably going to like the unimplemented one too, don't let my criticism bug you! :) (I'm just a casual player, so there's really nothing to nitpick about your map and I don't like writing serious reviews)
This review was posted before the latest release.
Thanks for the review!
This comment was posted before the latest release.
a well-rounded map with custom voice and clear instructions
Played this with a friend, but the host crashed his game in the finale scene =3= It's a great campaign, I like the floating texts explaining what to do and where to go, the custom voice pretty much helped us along the way, so there's really no way of royally messing it up on normal uwu Great map layout, bots didn't have issue picking up items and navigating, so it was a very great experience for me, cool map, good work! :)
Good member.
Decent, great map layout
Pretty much nothing to say about it here, it's very well made. I like how some of the half life sounds are used, and the rescue event is super cool. Great work!
This review was posted before the latest release.
Decent, but a lot of empty area
Played this on normal with a friend and it was smooth, except there wasn't as many hordes and the wide-open area is very bland, which makes killing tanks and specials easy because they spawn father far from the survivors. There wasn't any botnav error, item pickup issues or glitches so I really had no complain about it.
Great map for the puzzle part, a bit clumsy for the bot navigations
Played this with a friend and two bots, I like the puzzle mechanics where you have to explode and burn stuff to make the door open. I don't think it's playable in singleplayer though, just make sure to have a good friend with good communication and you're good to go. Great map.
A very fun map, I like shooting the worm or whatever you call it
It really feels entertaining despite the small map size, but rather great for its multiple bosses and challenging hordes. I really like the spaceship theme of it, very creative with the puzzles and hordes spawning inside the UFO. Great work.
Decent HL2 Port, but a bit too bland
There was a ping lag on chapter 1, the map porting is okay, bots doesn't seem to have issue on picking up items and navigation, but a lot of stuff has been removed from the original HL2 map, such as the lambda supplies thing. Not sure if expert mode is harder, but it's a bit too short and easy on normal. Hordes doesn't spawn as frequent, and the fact that there's not really a challenging aspect makes it a boring one. Tank sometimes spawn far away that it's rather easy to kill with rifles. It's a good campaign overall, but lacks challenge and fun stuff.
This review was posted before the latest release.
Creative!
Played this with a friend and two bots, I'd say it's not very navigation-friendly for the bots, but I enjoyed collecting those cards and killin' some dead people~ Such a small map but still a lot more enjoyable than its filesize, thanks for the cool stuff.
This review was posted before the latest release.
Decent layout, great campaign
ps: I like the comic strip theme
Too many bugs... yes A LOT of them
Don't get me wrong in the title here, the infected are bugs in this campaign aren't they? or alien... sorta. I don't watch Starship Troopers, so I don't know really much about it, sorry if this is a bad review. It's a nice fancy alien-themed campaign here, I love the different stuff you guys put in, the models are great, much for the Starship Troopers feels to it. No problem with the common infected models and hitboxes, except they get messy when corpses get piled up that makes it harder to differentiate between the dead and the undead one (wait, all zombies are dead, aren't they...?) Their legs keep moving here and there, their models get bigger so it's harder to see in narrow paths, but I don't have problem to it, just stuff that I need to deal with. Now that you mentioned 'bugs' in the description, I would be lying if I said there's none, I mean the literal one that means malfunction. Chargers did no pounce damage while the tank doesn't even hit you at all, though they both did fine for the hitboxes, too small for the charger and too big for the tank (I think..?) Other than that, some minor bugs happened, mostly because of mods confliction, that I suggest players to disable ALL of their infected addons to play this smoothly. Weapons replacement are great, I love the custom music of this campaign. For the custom voice, I think the volume needs to be lowered a bit. Instructions and highlights are easy to follow, that nothing were 'bugging' me at all, I'd say that this is a basically 70% bugs and 30% another bugs (malfunction) campaign. For the overall, I'd say this is a well-themed campaign, nice idea and custom mods, maps are well-laid, but still needs several fixings (no sweat, it's already great since the author mentioned "should be final" in the desc).
This review was posted before the latest release.
For people experiencing "server enforcing file consistency error" ... sv_consistency 0, at the lobby, in the console by the host should fix. A lot of people asked in the comment.... please read before posting next time. Idk how people missed it though, that command was known for years...
This comment was posted before the latest release.
That's a very cute boomer!
I actually subscribed this mod of yours in the steam workshop instead, but since it doesn't support review, I'll just post mine here! No problem with it, I like the ragdoll corpse of it, the eye-blinking and glowing eyes are so cute THAT it makes me want to get closer to the boomer instead of avoiding it somehow! Great job for this one!
This review was posted before the latest release.
A very fun and entertaining Mario-themed campaign
I'm impressed by how the author used mostly low-quality textures but still looked great on the map. The floor, the skyboxes, the green pipes, very creative stuff right there. I don't mind the low quality textures at all because they were themed. Some of Mario game mechanics were well used, such as the boxes that drops items and zombies, the piranha plants, the pipe-climbing route and some other. They were fun puzzles, such as the moving floors which the bots survived for some reason. I like how the gravity jumps were placed around the maps, the instructions were easy to follow, that I had no problem with the gameplay at all. Some of the map parts were a little bit too dark, which I think was intentional. I liked how the author make use of the box as a survivor rescue closet, brilliant stuff to have on. The growing tree and tank placement in the finale was great, although I did not understand the ending a bit, which leads you to the plain white space, I honestly think it could be improved. I'd say this is a fun and enjoyable campaign for Mario lovers, very relaxing atmosphere it had, not that many infected spawned so it wasn't really a difficult one, I enjoyed playing this.
Just a decent map with decent playthrough
Not the worst map you can find, but not the best map either. Map design was not too complicated, horde sound was repeated more than 5 times which was very annoying. Bot did not pick items in few rooms, navigations of the bot could be improved, which triggered the witch 2 times during my playthrough. Hordes spawned before you exit the saferoom, which was easy kill and not very challenging. Bot refused to get into the boat in the end, but survived the campaign somehow without even getting into the boat, that was supposed to be funny I guess. As for the maps performance, no major problems that I'd like to criticize, except for minor texture problems. (refer screenshot) http://steamcommunity.com/id/Noire-Chan/screenshot/96096290120406006 Overall for this one, I'd say it was okay, not very buggy but lacked creativity and challenges as the whole gameplay and concept were predictable and easy.
A Challenging and rage-inducing campaign indeed
Well, what can I say.... I died in every chapter in this campaign and it took 2 hours and 22 minutes to complete. A lot of deadly traps, most of them came unnoticed, I think that's a great way to show the author's creativity (or how aggresive he is) Tanks spawned very random, one spawned right before the boulder early in chapter two fall, that we (me and a friend) didn't had any chance to survive. Maps were far and long, some parts were grindy and a few scenes had puzzles with it, that we barely made it through, mostly losing health during the puzzle solving (which was only pushing some buttons around lol) I would recommend this one for a challenge-seeking person, but for casual players it wass very tough, and playing with bots was the worst idea. I did play with two bots, the bots killed the infected and picked items perfectly, but they couldn't survive most of the traps. The ammo supplies did good for us, but this cam(pain) really needs melee spawns because of the tough hordes situation, I only managed to get an extra pistol during the last chapter of all. The hordes were very tough to deal with, they spawned either right above your head or some unpredictable places that is very difficult to kill them, especially the Jimmy Gibbs Jr zombies, took a lot of shots to kill them without melee. I would've given this a higher rating from its potential and creativity for challenges, but with some texture bugs and minor fps drops, it seriously needs more attention from the author.
Simple gameplay, map design and almost bug-free campaign
Played this with a friend and two bots. Early chapter wasn't my very liking, swampy and slow although the water wasn't even that deep. The bots did great on killing infected and picking up items, so I have to say that it went very smooth without any bugs. Some might say this one is a bit boring, mostly because the designs are too simple. I don't have any problem with that, I like simple stuff as long as it's bug free. What's funny is I did drown in the drain though, weird that I died instantly after jumping into the drain without even having the opportunity to swim, it was my fault, mostly... lol. For people who were encountering horders problem though, it's not the campaign problem, mostly because of external addons people installed, as I played this through the end without no major bug, except for the finale. None of the hordes were spawning during the defend scene that we decided to restart the chapter with a server command, but nonetheless it didn't cause too much trouble. Finale space was a bit small, but staying up on the buildings was a good way for defending. The silent boss spawns were a bit challenging, bots did encounter them perfectly and the map routing was decent so there's plenty of space to run. Unlike the other L4D2 campaigns you'll find, the environment is eye-friendly, not too bright and not too dark, with a bit of rain and fog. I'll give my ratings based on how playable it is and how well we played through it.
This review was posted before the latest release.
.-.