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Heaven can wait created by Romka, AGRESSOR.
After surviving an air crash, the survivors turn out to be in most epicenter of the contamination. The Military has already left all attempts to rescue survivors in the region.
Version: 8  (Complete)
Last Updated: 07/25/10
Released: 07/25/10
Author: Romka, AGRESSOR
Publisher: Rombikon
Maps: 5/5
Map Size: Not Specified
Max Players: Not Specified
File: heavencanwait.vpk  
Size: 92.53MB
Game: Left 4 Dead, L4D
Mode: Co-Op, Versus, Campaign,
Last Updated: 07/25/10   Version: 8  (Complete)    
one of the best map ever! thanks yo! :)
looks awesome dude! i am about to download and try now!
*Good design and attention to detail, especially the interior areas. *Graveyard is very well made. *Train saferoom at end of map 4. *Breeched saferoom was a good idea. *Good amount of pickups and health.
*No intro sequence. *Infected spawn right by the staring area in map 1. *Special infected spawned behind fences in map 1 and got stuck there. *Only 1 gun to choose from at sart of map 2. *Bots can't open the rescue closet door near the river. *Can get stuck behind trees just after rock tunnel. *Had no idea where to go after the rock tunnel. Only found out that the river was shallow there when a horde ran across. You need to have something there to show it's shallow, rather than being very deep just a short distance upstream. *Too many alarmed cars in the garage. *Final crescendo event in map 4 had nothing happen that would summon a horde. *Easy to miss the book button in the big office. *With such a big finale area, it took a while to find the button to start it. *No ammo found in the finale area. The only place I found any was after the first big door had opened, which is too late to have ammo. Place some that is accessible before the finale starts. *Doors need doorframes added for detail. *Quite a few places looked like copy and pastes from Valve's maps with a few minor alterations made. *Nav needs some work for survivors. Some places they ran far ahead by themselves, running into tanks sometimes. They had trouble rescuing people from smokers sometimes. They kept running straight into witches, even through there was plenty of space to avoid it. Especially true on 1st map, where in a wide open road, the bots ran straight past the witch. *Not clear where to go sometimes. Well lit areas ended up being dead ends and the route to take was sometimes hidden in darkness or hidden in a darkened corner. How to get past the motel was tricky to spot.
A campaign that starts out ok but gets better as it goes on. There are some issues that need looking at. Probably just needs a few tweaks here and there. After a few playthroughs the routing issues will become easier but it's a bit tricky for the player trying this campaign for the first time.
Very good work, except for the AI at the end of the 4th map. They go through the gate and I can't get catch the train. There are times when I catch the train, but most of the the time, not.

Otherwise, a very good level.
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