This little addition seems not do nothing special ...
just some my changes on maps for players which want try them. Write in startup options +fall_speed_fatal 5000 for minimize falling damage. Added mod "flame survivors" but in game Left 4 Dead he works only on local server or and in singleplayer, in case if try join to public server, game just crash by unknown reason. Now contains ad...
This mod removes flashlight from weapons.
(Note: Pistols aren't included)
(Note 2: World models aren't done yet, they will be done very soon.)
Credit to Barrage_o_Fail for creating his awesome M16 Sling Mount Fix.
Tired of your boring old SMG texture? Want it to look like it's actually been through the horrors and torture of the zombie apocalypse? With over two months of work dedicated to this re-skin, a 2k resolution size, custom bumpmap, and modified phong levels, the Apocalyptic SMG is a great pick for a better apocalypse.
This is MY SMG, made by me, Mr. Sangheili. Anyone who wants to make an edit or...
This is Super VIP weapon from CrossFire.
About some features:
3D jigglebone flame eyes
CrossFire - Model/texture/sound
ClearSkyC - Animations, sound editing, texture modifications, original compile.
I only made to L4D1.
Tired of Valve's blue brand-new looking auto shotgun? Enjoy this apocalyptic auto shotgun - which is heavily inspired by the auto shotgun shown in world models for the TRS build of "Left 4 Dead"!
Double-click vpk (or) drag and drop into the addons folder
Well hello everyone again, today i have done the MP9, this one comes with the new sounds and it uses again IIopn animations from his Hyper Mp7 , so this one will replace the normal SMG (The one without the silencer aka the UZI) so i hope you guys like it or not and i guess i see you all nex time, bye.
Special thanks to IIopn for his permission and LATTEH for his help.
If you find any bugs or ...
Now you can change field of view like in L4D2
Put files here: Steam \ SteamApps \ common \ left 4 dead \ left4dead \ addons
Open console and type viewmodel_fov_override and fov_override
First command is responsible for the FOV of the hands, the second - a common FOV.
for example: viewmodel_fov_override 75
FOV 54-default FOV