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GameMaps Left 4 Dead Maps Die Screaming
Die Screaming created by Rellik_jmd aka Soup Toaster.
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Reviews (13)
1.0 release of a five map campaign that aims to deliver the same solid experience of Valves official maps. Should be bug-free now. Feed back is appreciated!
Version: 1.0  (Complete)
Last Updated: 12/10/09
Released: 12/10/09
Author: Rellik_jmd aka Soup Toaster
Publisher: Rellik_jmd
Maps: 5/5
Map Size: Not Specified
Max Players: Not Specified
File: l4d_die_screaming.vpk  
Size: 48.27MB
Game: Left 4 Dead, L4D
Mode: Co-Op, Campaign,
Tagged:
Pros:
Fun gameplay. AI pathfinding is pretty good. Roofhopping was fun and unique. Train ride, I've only seen that in one other campaign. Not difficult, but still not boring.
Cons:
Bots had a little trouble around ladders and on the hole in map 3, but that is expected because bots always have trouble moving vertically, even on stock campaigns. (-0) Ammo was a little scarce, I used dual pistols quite a bit during maps two and three. (-.5) Preview pictures are mostly showing of Zoey mods? (-0) First level was rather short. (-.5) Finale was very easy, you were even able to just walk in the saferoom. (-.5)
Conclusion:
A very fun campaign, not long, not too short, pretty easy. A good campaign for newer players or Advanced/Expert games.
Pros:
fairly new safehouse concept unique experiences like train ride abundant bosses(can't say this 4 everyone, but it applies for me. I get 2 to 3 tanks on the "long" chapters)
Cons:
specials spawn in safehouses(rare, but it happens. happens with tank/witch too). thing is, I cn shut the door and keep 'em in there till they die*this may or may not be a map error* when smokers pull survivors off edges, survivor won't fall *not ur fault, as I already saw this on dead air*
Conclusion:
it's a good campaign with a bad starting map, map 1 was too short, no panics. still, it's a solid experience much better than l4d2 IMO(stress on IMO). the finale cemetery was a nice touch.
Pros:
---- In general ---- + Nice intro. + Fluent gameplay. + Good working AI navigation. + Most areas were pretty detailed. + Good lighting. + Length of campaign is rather long. + Intelligent placement for supplies. + Great finale.
Cons:
---- Map 1 ---- - Length too short (only 5 mintes) ---- Map 3 ---- - Some blocking areas, for bad movement. - Stretched street textures. - Reachable areas on the Highway that are not meant to be reachable. ---- In general ---- - No survivor dialogues.
Conclusion:
Actually played this campaign Long ago, but tested it now again, with convincing results. Short and simple said: truely recommendable.
Pros:
+ great campaign. + subway, it goes and crashes into another train of the same. + launched in l4d2
Cons:
- no or small
Conclusion:
Author fellow, well it all out how to make
Pros:
* Loved the train part * Great Layout * Nice transitions
Cons:
* Dont play with bots - They tend to get stuck a lot - They have trouble going in the truck saferoom * Map 3: Fall off of the side building stairwell easily
Conclusion:
Great Campaign! Just dont play in L4D2 though, like I did on my first play through. :p
Last Updated: 12/10/09 Version: 1.0  (Complete) Views: 93,537
I signed on to this site just so I could ask, what is the deal with the last map? I just ran around for an hour looking for a radio I never found.

Is there a point to it? What do I have to do to beat this?

I really want to enjoy this map. I just can't do it with a crappy last map. A clue would have been nice other than sending people running around with nothing to do.

WHERE IS THE RADIO COMING FROM?!?
Pros:
Fun gameplay. AI pathfinding is pretty good. Roofhopping was fun and unique. Train ride, I've only seen that in one other campaign. Not difficult, but still not boring.
Cons:
Bots had a little trouble around ladders and on the hole in map 3, but that is expected because bots always have trouble moving vertically, even on stock campaigns. (-0) Ammo was a little scarce, I used dual pistols quite a bit during maps two and three. (-.5) Preview pictures are mostly showing of Zoey mods? (-0) First level was rather short. (-.5) Finale was very easy, you were even able to just walk in the saferoom. (-.5)
Conclusion:
A very fun campaign, not long, not too short, pretty easy. A good campaign for newer players or Advanced/Expert games.
Pros:
fairly new safehouse concept unique experiences like train ride abundant bosses(can't say this 4 everyone, but it applies for me. I get 2 to 3 tanks on the "long" chapters)
Cons:
specials spawn in safehouses(rare, but it happens. happens with tank/witch too). thing is, I cn shut the door and keep 'em in there till they die*this may or may not be a map error* when smokers pull survivors off edges, survivor won't fall *not ur fault, as I already saw this on dead air*
Conclusion:
it's a good campaign with a bad starting map, map 1 was too short, no panics. still, it's a solid experience much better than l4d2 IMO(stress on IMO). the finale cemetery was a nice touch.
Pros:
---- In general ---- + Nice intro. + Fluent gameplay. + Good working AI navigation. + Most areas were pretty detailed. + Good lighting. + Length of campaign is rather long. + Intelligent placement for supplies. + Great finale.
Cons:
---- Map 1 ---- - Length too short (only 5 mintes) ---- Map 3 ---- - Some blocking areas, for bad movement. - Stretched street textures. - Reachable areas on the Highway that are not meant to be reachable. ---- In general ---- - No survivor dialogues.
Conclusion:
Actually played this campaign Long ago, but tested it now again, with convincing results. Short and simple said: truely recommendable.
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