Reviews for Dead Zone 327

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    • trojan_exe
      trojan_exe

      Posted this review

      2

      Зона просроченных продуктов

      Одна из самых ужасных кампаний, что я когда-либо играл.
      
      ПЛЮСЫ:
      
      none
      
      МИНУСЫ:
      
      - текстуры минимального качества;
      - все помещения максимально узкие, в них застревают не только выжившие, но и боты;
      - навигация ботов не просто плохая, а ужаснейшая!;
      - на первой главе боты сами открывают дверь с сигнализацией, даже если игрока и в помине нет рядом!;
      - на второй главе нет оружия, есть только патроны и аптеки;
      - на второй главе сразу три (!) танка подряд, один из которых идёт появляется на ивенте и это с Т1 стволами!!!;
      - нет ни одной респы за всю кампанию (как боты умирают на танке в начале, так и бегай один до конца главы);
      - вторая глава представляет из себя лабиринт из одинаковых комнаток с лестницами (еле догадался, что надо взорвать зелёные баллоны с газом, которые ещё и не возможно заметить, а потом спуститься в отверстие в полу, а не пролезать в отверстие в стене);
      - на третьей главе в убежище только Т1 стволы;
      - на четвёртой главе в убежище при загрузке стоят зомби;
      - в финале боты застревают в текстурах, оставляя игрока одного.
      
      ВЫВОД:
      
      Одна из самых ужасных кампаний, никому не советую!
    • kurochama
      kurochama

      Posted this review

      6

      Good but lacks clue

      After several tries, I finished this campaign. Map 1 is wide & explorable. & there is random path generator on map 1 so the path is not predictable.
      .
      The main problem lies on map 2. Map 2 lacks guides & instructions. I followed the path & after blowing a door with the oxygentanks, I got stuck there. There were guide arrows, but no clue about what to do next to open the door next to the blown door, because the saferoom was right behind that locked door. Leaving it unsolved, I used my mod to move an object by force like telekinetic (in this case, the locked door), & I walked to the saferoom.
      .
      Map 3 is kind of short. I just walked for few minutes & suddenly the bots were running somewhere, indicating that the saferoom was near. I can say that map 3 is like walking around for fun, as there's no complicated thing to operate there.
      .
      Then, the finale. The finale is straight to the point where survivors have to defend after contacting the radio. The defense area is very wide & it's perfect for deploying various strategies but it gives disadvantages to the Special Infected as there are close areas where Smoker & Hunter have to take a walk & Smoker cannot strangle the survivors from the roof but only from the ground.
      .
      In overalls, it's average. It's enjoyable, but the map 2 ruins the mood. It would be better if map 2 has more instructions of what to do.
    • SerenityRose
      SerenityRose

      Posted this review

      2

      not very fun

      it wasn't always clear where to go so I got lost for a bit. (til I found where I needed to go by running around.)
      there's a room with a statue and I ran backward trying to get away from a tank but when I went back to the room I found that the Globe was blocking the doorway (I had to spawn another tank just to move it.)
      
      I give this a 1 out of 5 this isn't a good map to start with and you can get lost very easy or force to reset if something (like I said with the statue.) happens
      
      Recommended Difficulty: Easy. (with the fact that you get lost very easy you'll be using a lot of ammo and taking a lot of damage.)
      • Btw, do you know how to pass map 2 "Jail"? I got stuck after blowing the wall with oxygentank. The door next to the blown wall couldn't be opened though I know the exit was right behind that door :( .
    • SauROnmiKE

      Posted this review

      2

      A mess

      --PROS--
      1) Lots of supplies.
      2) Decent AI movement.
      3) Matches the rural environment.
      
      --CONS--
      1) Bad level design.
      2) Bad decorations.
      3) All AI just randomly died at one point when climbing down some debris.
      4) Lots of empty rooms and areas.
      5) Bad final battle.
      6) No indications as to where you must go for the rescue. The rescue is a garage door that opens behind a fallen truck. I randomly found it as I was running away from the tanks.
      7) No ending scene. You just go to the rescue spot and credits immediately pop up.
      
      Overall Grade: F. As the title says, it's a mess. The aesthetic and level design can be improved, but I just hate so many empty rooms...The rescue part must be improved, it's the first map I've found where there is no indication as to where the rescue spot is. I was lucky to find it. The AI is good, but when it just randomly died, I was at a tough spot. Lots of supplies help a lot.

End of results.