Better
This has been the third apocalypse campaign I've played, and this has been the best of the three. It had it's moments, good and bad. This is the only one I've played where everything actually makes sense. No above ground subway cars, or random pools of water. The redesign was nice, I preferred it to the original in all honesty. This had the nicest lighting out of all your campaigns so far as well, much more realistic. However, my complaints are few, but rather important. There's no direction throughout the campaign. Which may be what you were going for, but I prefer at least some hints on where to go. On the second map, jumping onto a van and then over a barbwire fence was my last thought. Normally, you can't just jump through that stuff. :P Just adds some lights, signs, safe house logos, anything to give a bit of guidance. My second complaint is all of the alarmed cars. The placement of them is terrible for anyone playing with AI, and there were so many of them. The AI have no idea what they are, so they just jump right on them and set off every single one of the alarms. If you play with three other people it's fine, you can walk around them, albeit very close to them. Better, but it could still use some improvement. This gives me some hope for the last two apocalypse maps I have to play, Death Toll and No Mercy.
Nice job