Pros:
- Glow in the dark katana (I think) - Looks a lot better than the original katana - Goes in many colors
Cons:
- Its underrated.
Conclusion:
It's actually the best katana mod I've used, finding it seems hard though.
Pros:
- Glow in the dark katana (I think) - Looks a lot better than the original katana - Goes in many colors
Cons:
- Its underrated.
Conclusion:
It's actually the best katana mod I've used, finding it seems hard though.
Pros:
- Works like an M60 but with + 50 bullets - Fun to use - Good practise for tank hunting
Cons:
- 200 bullets per clip is a bit too much.
Conclusion:
Just fun to use if you're in a crescendo event.
Pros:
- Clannad - The Dango Theme - Gives more more motivation to end the game faster
Cons:
- Needs to be a bit little louder.
Conclusion:
This is beautiful. Every time I think about the safe room, I can hear the melody.
Pros:
- Dual Magnum - A lot more fun to use in Thirdperson - Great for fighting SI
Cons:
- Pistol skin in thirdperson (no biggie) - Hard to differentiate between the magnum and pistol
Conclusion:
Just so much fun to use. Though I wish it's easier to find which one that actually lets me dual wield.
Pros:
- Accurate Instructions - Rename to the skin model - Makes the game less quirky - Very easy to use if you get the hang of it.
Cons:
- Deletion of all resource files of the VPK files (didnt do it) - Takes a while to understand or to see the faults
Conclusion:
Hard to describe but your finding for this is very impressive. I think deleting the resource files is a bit too time consuming, I just set the priority level.
Pros:
- Detailed Model - Very enjoyable to play in thirdperson - Fantastic facial expression (don't like smiles) - FPS arms - Matches with Nick perfectly
Cons:
- Hand clips in fps and thirper (Understandable big sleeves) - No incap image (doesn't matter)
Conclusion:
Out of all the mods you made, I actually liked this one the most. Couldn't stop playing Nick because of it. I am extremely glad you chose to uploaded it.
Pros:
- Very Intense - Makes the witch even more intense - Sound quality is good
Cons:
- No music (Understandable, it's titled SFX)
Conclusion:
The SFX is brilliant and I definitely recognize the part where cries are from in Amnesia.
Pros:
- Very accurate map design of the RE2 game - Missing items location is also accurate (e.g. crank) - Strong RE feel to it (mainly in third person shoulder) - Smart place to put the items in the storage box - Fascinating loading screen - Interesting choice when choosing your destiny
Cons:
- Purple texture to the head sculpture - Gate at the entrance is missing - Purple block texture in the middle of credit - Very easy to get lost for non-RE2 players - Beginners might not know where the items are placed - No ammo cache and lack of items and weapons - Requires a bit more instruction - Has very minor bugs (List at conclusion) - Needs more different types of weapon and throwables
Conclusion:
About the bugs one of them is the brick hole at the finale on "Hard". The smoker's tongue went through the brick wall while behind the jail fence and pulled me. Also the bots manage to shoot through that wall and kill the smoker, also at the finale a tank has spawned and randomly dies (Happened on my 2nd playthrough). Aside from the bots poor nav (understandable) the SI also seems to be poorly done (e.g. Jockey stood at the fence, charger didnt attack at the finale run in the tunnel and SI can't climb the jailed fence at finale, they just stood there waiting to get shot). There should be some instructions because some people might not know about the medallion or the crank (even if the original game requires you to explore, there are some lazy people). The ammo cache must be around at the finale because I ended up fighting a tank with only a melee and the bots/players ended up using their secondary weapons too (I know resident evil games have scarce ammo but this is just too much). The part where you find a key to the wooden door ends up being destroyed by the infected without me using the key (2nd playthrough). Sorry for the long conclusion but I just have to point it out. Making this map the way it is is a great achievement. Definitely playable and I had more fun than I usually expected to. Keep it up because this great. (The bugs could just happen on my end but I'm not entirely sure and as for the cons of getting lost and not knowing what to do, just a well being to the people that never played the game). I could agree that fixing/changing/adding all those things could be a bit too much for a 1 map game.
Pros:
- Better looking than the original pump action shotgun - Reminds me of a farmers' shotgun as soon as I see it - I like the bandage
Cons:
- Barb wire placement. - Bit too orange
Conclusion:
Its a good shotgun skin but I think the barb wire and the bandage should switch places and tone down the orange brown a little bit.
Pros:
- Intelligent Map Idea - Amazing layout (really amazing) - Traps layout is very good - A lot of memorable moments (to me and my friends) - Finale...hard to describe.
Cons:
- Finale is a bit longer than I expected.
Conclusion:
Besides the amazing design and architect. This campaign is beyond good. Probably the best since its enjoyable and fun with other people. Takes teamwork a higher level.
Pros:
Cons:
Conclusion: