Pros:
- Open nature environments look pretty cool, occasionally beautiful. We need more campaigns with this stuff. - A couple neat, surprise Witch encounters.
Cons:
- Started to feel a bit padded out towards the end. - "Panic" Events and (especially) the finale are both far too easy. There were literally no zombies at all during the climb to the helicopter and when there finally were some, we were already too far ahead of them. - Grey, pale blue/green environments got really old by the end. - Rather than adding to the experience, the voice acting and mid-air text purely distract (although, the zombie joke at the end made me chuckle). The acting isn't... "bad", but it still got a little obnoxious by the end.
Conclusion:
This campaign has potential because it was starting to get really really good. But then after the heli leaves you behind for the dumbest freaking reason during chapter 3 (?), it starts going downhill and eventually screams of lazy design. Underwhelming "panic" events/finales, more and MORE grey walls, etc. And some more emphasis on story-telling could've really helped the voice acting be half-enjoyable. The campaign, as is, being advertised as "story-oriented" is misleading as hell. Some unappealing, generic 16-21 year old voice occasionally telling you where to go and a last-minute (and also underwhelming) "Hmm... I wonder what's in the box?" bit don't really seem like valiant efforts to create a story here.
Pros:
Cons:
Conclusion:
This review was posted before the latest release.