Pros:
+ authentic athmosphere + dark and frightening + custom models, skins & textures + easy to get lost + challenging gameplay + many buttons + sufficient ammount of stuffs + hidden / secret walls
Cons:
- needs notification on picking up batteries - needs more tanks - vocalize not working - melee weapons partialy have no animations - finale seems broken (door won't open)
Conclusion:
This campaign was really a pleasure to play. Out of the grey mass it has something which the most campaings here are missing.. the challenging factor of losing orientation. If you run straight blind and wait for arrows to show up to guide you the way you will totaly get lost on these maps. Really appreaciate that it takes some "skill" to master those mazes, altough i found the 5th chapter been slightly too easy compared to the rest. The last map got me a hard time, i tried to figure out the lair for like half an our but after touching that 'mother' on the floor, just nothing happened but the path i came from got locked. Maybe i haven't been patient enough but i think i've tried it all and i had to noclip in the end. As for the batteries.. well imagine the scenario of playing this map with pubs where everyone else runs different ways while you are trying to sort things one by one and all of a sudden you see that "Here they come" show up instead of "You found a cube full of energy" or something similar.. without realizing somebody found the missing piece of the puzzle the search for the battery goes on while in fact a teammate picked it up already like 20 minutes ago. You should give a notification here but for the luv of whatever DO NOT ADD ANY HINTS or ARROWS to show the pathways, this would ruin it entirely but i guess you know it better than anyone else. Do a favor to this game and it's community and give us sections 2 and 3. It'd appreciated a lot, believe me.. this kind of diversity is what real survivors are looking for, it's totaly awesome.
This review was posted before the latest release.
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