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GameMaps Left 4 Dead 2 Maps Wan Li
Wan Li created by CastorJudo.
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Reviews (85)
Coach, Nick, Rochelle and Ellis are in an airliner in distress. They ditch the airliner in mid-flight over China... Many areas of this campaign are based on the real Great Wall of China. ----------------------------------------------- If it's your first play on Wan Li Please activate the game instructor. ----------------------------------------------- Have fun! China Contest Winner!
Version: 4  (Beta)
Last Updated: 08/15/11
Released: 08/15/11
Author: CastorJudo
Publisher: CastorJudo
Maps: 3/3
Map Size: Not Specified
Max Players: Not Specified
File: wanli_v4.vpk  
Size: 124.03MB
Mode: Co-Op, Versus, Campaign,
Pros:
Excellent environment! Dynamic pathways in map 2 make it very playable for a 3-map campaign. Unique gameplay and finale. Fantastic music.
Cons:
Onslaughts are very difficult. Slippery ice makes finale more difficult than it needs to be. Supplies could be more dense. Bot navigation issues when it comes to planks and ladders.
Conclusion:
This is a stimulating campaign that isn't for the faint of heart. Those seeking a challenge may want to consider giving this a try.
Pros:
- Great Wall! - Awesome winter environment - Variety of paths - Creative idea for the finale
Cons:
- Finale is broken. It's riddled with problems, ranging from bugs to poor balance - Very short campaign unless you get stuck
Conclusion:
My team had great fun until we got to the finale, which was completely broken and ruined it for us. - Couldn't leave: after completing all objectives on several different tries, we could never get the rescue boat to leave. Had to end by quitting the campaign. - Buggy ice: sometimes it would melt, sometimes it wouldn't. My team was being as precise as possible with the boxes, but it still sometimes didn't work. - Infinite tanks + infinite hordes + slippery ice: too much. Keep the slippery ice because it's unique, but make the tanks/hordes alternate rather than keep spamming constantly. Spam isn't fun. It's challenging enough with all the slipping, it doesn't need neverending respawns.
Pros:
- One of the many custom campaigns that is set in another country. I've seen many great add-ons, and this is one of them. - The campaign is more fun with multiplayer. - Nice winter environment. - The rescue chapter takes a creative way for players to enable an escape route.
Cons:
- Difficulty with finding the right pathway during the Great Wall chapter on my first playthrough. - The ice is a bit too slippery to me, I have to slow down when melting ice, but it's not all too bothersome. Players still need to set a distance because the fireworks as usual, burn them aside from the zombies. Running too fast on your feet also can get you to either slip at the edge of the ice hanging for dear life or drown to death in the water. Ouch! - Missing asset: The skybox in the Great Plane chapter only shows pink and black checkerboards. It could be that said asset exists from any game I do not own, or the creator was a little rushed in the development of the campaign. Probably the former.
Conclusion:
Seeing that Wan Li is part of a previous contest, I could see why it was the winner (and deserved that), but there still are some flaws here and there. Nevertheless, I enjoyed my entire playthrough in the campaign. I really wish people out there have this and still play it.
Pros:
-- Stupendous atmosphere in the first map; you could take out L4D2's super-fun mechanics and swap in an actual horror game EASILY. -- Said map is also really fun to kill zombies in. -- The cultural village in the second map is charming. -- Randomized paths are a good thing when they make sense.
Cons:
-- Randomized paths don't always make sense or have any indication of how to select the right one; I had to find the right way to the saferoom by trial and error on both of my playthroughs. (-0.5) -- Slipping effect in the finale is a cool idea, but it's so strong that the finale can take as long as the second map. (-0.5) -- Gauntlet on the second map is a real slugfest. Giving the survivors a few seconds to prepare before it starts would make it dramatically more approachable. (-0.5) -- A seven-part cola run is a bit much in my mind. (-1)
Conclusion:
Definitely a map with a lot of good ideas, and I can see why it won; the author made a lot of good stuff later too. But it's, well, it's not perfect. Best to know what you're getting into.
Pros:
Good Maps Fun when u play with a lot of people rescue was Awesome Really Fun
Cons:
it wont let me get on the boat
Conclusion:
It was Really Freaking Great Nice Job
Last Updated: 08/15/11 Version: 4  (Beta) Views: 317,839
万里长城!!!
Pros:
Excellent environment! Dynamic pathways in map 2 make it very playable for a 3-map campaign. Unique gameplay and finale. Fantastic music.
Cons:
Onslaughts are very difficult. Slippery ice makes finale more difficult than it needs to be. Supplies could be more dense. Bot navigation issues when it comes to planks and ladders.
Conclusion:
This is a stimulating campaign that isn't for the faint of heart. Those seeking a challenge may want to consider giving this a try.
I am wondering...With so many negatives listed, how on earth did you score it with a 5/5?
Pros:
- Great Wall! - Awesome winter environment - Variety of paths - Creative idea for the finale
Cons:
- Finale is broken. It's riddled with problems, ranging from bugs to poor balance - Very short campaign unless you get stuck
Conclusion:
My team had great fun until we got to the finale, which was completely broken and ruined it for us. - Couldn't leave: after completing all objectives on several different tries, we could never get the rescue boat to leave. Had to end by quitting the campaign. - Buggy ice: sometimes it would melt, sometimes it wouldn't. My team was being as precise as possible with the boxes, but it still sometimes didn't work. - Infinite tanks + infinite hordes + slippery ice: too much. Keep the slippery ice because it's unique, but make the tanks/hordes alternate rather than keep spamming constantly. Spam isn't fun. It's challenging enough with all the slipping, it doesn't need neverending respawns.
Pros:
- One of the many custom campaigns that is set in another country. I've seen many great add-ons, and this is one of them. - The campaign is more fun with multiplayer. - Nice winter environment. - The rescue chapter takes a creative way for players to enable an escape route.
Cons:
- Difficulty with finding the right pathway during the Great Wall chapter on my first playthrough. - The ice is a bit too slippery to me, I have to slow down when melting ice, but it's not all too bothersome. Players still need to set a distance because the fireworks as usual, burn them aside from the zombies. Running too fast on your feet also can get you to either slip at the edge of the ice hanging for dear life or drown to death in the water. Ouch! - Missing asset: The skybox in the Great Plane chapter only shows pink and black checkerboards. It could be that said asset exists from any game I do not own, or the creator was a little rushed in the development of the campaign. Probably the former.
Conclusion:
Seeing that Wan Li is part of a previous contest, I could see why it was the winner (and deserved that), but there still are some flaws here and there. Nevertheless, I enjoyed my entire playthrough in the campaign. I really wish people out there have this and still play it.
Pros:
-- Stupendous atmosphere in the first map; you could take out L4D2's super-fun mechanics and swap in an actual horror game EASILY. -- Said map is also really fun to kill zombies in. -- The cultural village in the second map is charming. -- Randomized paths are a good thing when they make sense.
Cons:
-- Randomized paths don't always make sense or have any indication of how to select the right one; I had to find the right way to the saferoom by trial and error on both of my playthroughs. (-0.5) -- Slipping effect in the finale is a cool idea, but it's so strong that the finale can take as long as the second map. (-0.5) -- Gauntlet on the second map is a real slugfest. Giving the survivors a few seconds to prepare before it starts would make it dramatically more approachable. (-0.5) -- A seven-part cola run is a bit much in my mind. (-1)
Conclusion:
Definitely a map with a lot of good ideas, and I can see why it won; the author made a lot of good stuff later too. But it's, well, it's not perfect. Best to know what you're getting into.
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