KF-BioticsLab2009

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kf-bioticslab2009...

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Version 1.0 Final

Featured
  • Map
    KF_cube_2
    N/A

    Original author by UltraKill[CL] I make a little change of the map Changed zombie spawns (No spawns on 2 Floor) Changed ammo Box position

    12,846
  • Mod
    KF1-Style Scrake Skin
    N/A

    I felt that the current Scrake skin was visually drab, looking rather flat among his specimen brethren and especially in comparison to his KF1 predecessor. Hence, I have made a reskin that modifies the KF2 Scrake's color scheme to match ...

    11,280
  • Mod
    Overwatch Cap
    N/A

    A retexture of the "HorzineBlue Cap", to look like Blizzard's official Overwatch cap. Installation: Unzip the "Published" folder, to your [Documents\My Games\KillingFloor2\KFGame] folder, and play. Sorry for the rubbish screenshots...

    6,458
  • Mod
    Kraken AA12 Reskin
    N/A

    Thank you Falzar, for releasing the compiling guide. I started toying around with that and some of the KF2 weapon code, just getting to know my way around UE3 since I'm not too used to it. I don't exactly have a proper arm rig or anythin...

    8,013
  • Guide
    Viewmodel Toggle (Bind on/off Viewmodels)

    Introduction In this tutorial I will show you how to create a bind command in KF2 that will allow you to DISABLE WEAPON VIEWMODELS. First off, a video, in-case you'd rather watch your tutorials: FUNCTIONALITY NOTICE! (Exempt Weapons) The...

    219

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