In Killing Floor 2 players descend into Europe where the Zed outbreak has quickly spread and gained unstoppable momentum. Just one month after the conclusion of the events in the original Killing Floor, the clones are everywhere and civilization is in disarray; governments have collapsed, and military forces are gone.
Unfortunately, I do not have a list of songs, but I do have a video to showcases the mod which is shown above.
To install, you just need to extract the .zip into SteamApps\common\killingfloor2 and say yes to overwrite the files.
To uninstall, simply verify the Killing Floor 2 cache on Steam and it will re-download the default files.
You WILL need to disable the Music Vocals as the vocal vers...
A retexture of the "HorzineBlue Cap", to look like Blizzard's official Overwatch cap.
Unzip the "Published" folder, to your [Documents\My Games\KillingFloor2\KFGame] folder, and play.
Sorry for the rubbish screenshots...
My Pulverizer weapon skin, Hopping Mad.
If you feel like helping me out, then please vote for this skin in the Steam Workshop along with my other skins.
(It won't let me upload URLs but if you search for "Hopping Mad" then please vote for it. Will help me out a lot :D)
Thank you and Enjoy! :)
Now you can be free from the suffering existence of just being a pair of floating arms, now you can be a pair of floating arms and legs! (with not much in the way of a torso, shhh)
(I always liked having legs in fps games so I wanted to try and add that to KF2)
Doesn't work as a mutator on server games (does for solo play) (working on this).
Sometimes if you sprint down a steep s...
This is a story why i started the REKK MACHINE skin series. about two weeks ago i decided that i wanted to try out modding, and i thought i would randomly pick a game where there is no custom skin/map collection.
I started learning essential softwares (3Dsmax, Mudbox, PS) and now the kf2 sdk. Not long ago i played with CS:GO a lot, i noticed that the skins in that game still cost a for...
It is client side, works on online servers, i tested all of them and they don't crash. First and Third person works online, you don't have to worry about your perks getting reset, i made screenshots for every single skin and placed them inside the RAR file.Please make sure to read the txt file.
I tried to make a colorful camouflage skin pack where everyone can pick one for him/hersel...
It is client side, works on online servers, i tested all of them and they don't crash. First and Third person works online, you don't have to worry about your perks getting reset, i made screenshots for every single skin and placed them inside the RAR file. Enjoy, please make sure to read the txt file.
I tried to make a natural camouflage skin pack where everyone can pick one for him/herself.I...
Thank you Falzar, for releasing the compiling guide. I started toying around with that and some of the KF2 weapon code, just getting to know my way around UE3 since I'm not too used to it. I don't exactly have a proper arm rig or anything yet, but I decided I'd try a reskin. This is what happened. No mutator yet, but I'm sure one will be put out soon. First ever weapon mod? Possibly.
Be sure t...
I felt that the current Scrake skin was visually drab, looking rather flat among his specimen brethren and especially in comparison to his KF1 predecessor. Hence, I have made a reskin that modifies the KF2 Scrake's color scheme to match his KF1 counterpart. Instead of boring brown everything, the Scrake now brandishes a healthy and vibrant pink skin, a beautiful baby blue smock, sensible blue s...
After playing KF2 for some time, I have come to the ultimate conclusion regarding its greatest weakness: Not enough Pepsi.
Hence, I decided to rectify this problem with the first-ever client-side KF2 specimen texture by creating a custom skin for the Scrake that recreates in spirit everyone's favorite Pepsi man, the Pepsiman! This custom skin is fully client-side and works on-line! Just instal...