Mikangakang

Vancouver-based Game Designer

Reviews by Mikangakang

All Reviews
  • Pros:

    -Very well meshed out. Quite a few custom assets. We thought we heard some custom music also, though we weren't sure during the sfx of rain.
    
    -Variety of maps, and none felt too derivative of other maps.
    
    -Fairly long campaign, took us a while to complete. Always great to have a lot of content. 
    
    -Use of Hard Rain in finale level very cool.
    
    -Interesting use of breakable objects and puzzle elements throughout. "Oh, that's cool" was often heard.

    Cons:

    -My team didn't like the maze feel, especially during the "too much noise!" crescendo event. Got lost way too much, and not many distinctive landmarks to navigate.
    
    -Didn't understand what we were supposed to do during the finale. Died once by exiting the hole in the concrete and getting lost. May want to have the second door lowering when the first is almost completely down, so players know they're supposed to keep waiting for doors. 

    Conclusion:

    My team ended up getting more frustrated than anything while playing this one. We will probably enjoy it more now that we've completed it once.

    This review was posted before the latest release.

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