M21 from Call of Duty 4: Modern Warfare. It is a sniper (or marksman) variant of the American classic, the M14 battle rifle, which is based on the proven Garand design, and is aesthetically similar to it, sights and all. Its modernized variants are used to these days, even though Uncle Sam was supposed to adopt the FN FAL as the standard rifle back then.
Replaces the "Hunting Rifle" ...
"Grab what you need - they'll be here before you know it. Just don't ask me where I got all those, because it involves time travelling."
(c) Dr. Clarke, 1968
Heckler & Koch PSG-1 from Call of Duty: Black Ops. While the German G3SG/1 designated marksman rifles were simply the most accurate of the G3 battle rifles fitted with a scope, the more expensive PSG-1 is a purpose-built sni...
Map 2 had way too many entities and would not load. Removed entities so it will now. You have been kept as human test subjects in an underground biological weapon research facility. A brief power failure has allowed a dangerous mutagen, code-named ZMB-13, to escape into the environment, turning everyone in the facility into the walking dead. Amazingly, your air filtration unit remained active d...
This is my 3rd mod and the 3rd alternative. If the mutation version is too much of effort to activate it while you also want to use the demonic melee weapons, use this :) . This mod will automatically activate both of my previous mods, "Calamity Trigger Neo" and "Desperado" even in Singleplayer mode, Campaign etc. As this is a vscript mod with "scripted mode", it w...
Again, first of all, I want to thank the author for letting me study some of the vscripts. I was inspired to make this vscript after I had seen the author's original script about custom weapon effects. So, I made my own weapon script based on what I've learned there.
Even though this is a weapon mod, this is a mutation mod. Actually I wanted to merge this with my previous mod "Calamity T...
Mod updated to v3.1
Tested and works 100%
Read the changelog
** Please let me know what you think of this modification. (read description and changelog)
Your opinion is very important.
Suggestions are welcome and the ones you find interesting and possible will be used. **
Cold Case pits the survivors in yet another impossible scenario. Their ride to safety has mysteriously crash landed on a remote island somewhere in the northwestern United States. After hours of waiting, they decide they are the only four survivors from the terrible crash, and they need to find help. However, quickly they realize there is something terribly wrong with this place. The survivors ...
A HUD icons mass grave by yours truly. Whichever icons I create for Halo weapon replacements will be put there.
By doing these "mass graves" I want to reduce the number of submissions on my Steam Workshop from a whopping 600 to something more reasonable.
Change the mode randomly every round, altogether 27 kinds.
And random changes in survivor health and weapon damage.
Introduction to custom mode:
6.Riding My Survivor(骑师派对)
A Forest, A Sewer, An Ocean, and A Rescue. What else do you want to know?
Models: They are from Garry's Mod. I do not own them, all rights belong to the creator.
Easter Eggs: 3
Patreon: Kryogen_ (Link will be in the changelog)
Also on the steam workshop.
This is my first map ever. It's a short but fun campaign with a few surprises. I made it mainly for good practice. It has some small minor issues, but I hope you enjoy it anyway. The Complex L4D2 consists of 3 maps, plus one bonus map: Enter the complex, get through the complex, and then escape the complex.
To play the bonus map, open your console and type this: map train_bonus. Have fun eve...
This was a commission done for ★ Mycelium ★. (Current name as of initial posting)
Ah yes, Mawile. So many things about this Pokemon that I could say, but -probably- shouldn't. There's a time & place for everything, & neither of those is now. My ramblings aside, it's certainly been a while since I ported a Pokemon model from the 3DS games, hasn't it? The last thing I ported was Zeraora ...
Here is the great 6 map campaign "Lost" by Trane. This is coop only.
Added a sound.cache file to map for custom sounds to work.
Created stringtable_dictionary.dct for all 4 of the 6 maps in this campaign. Only 2 maps had them before.
When a map is run by the game and there is no stringtable_dictionary.dct, it will try to create one INSIDE the specific maps .bsp file that is insid...
Mayday, Mayday! Our plane crashed! Damn it!
I can't believe the pliot was infected. Oh,God bless him!
We need to go to Ravenholm - the only little town!
All 7 Ravenholm Levels!
V4.0 is a stable version.I will not update it recently.I have uninstalled Left 4 Dead 2 Authoring Tools.
Now, I realize there's another version of this with a similar name, but I wanted to remake it because in the original, the Left 4 Dead 1 custom loading screens have NO variety in the backgrounds (with The Sacrifice being an exception), so I remade it with just the Left 4 Dead 2 custom loading screens (and the No Mercy poster fix as an added bonus).