Reviews by SomeKindOfUserName

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  • Pros:

    - As a fan of post-apocalyptic design, I've got to say that the areas in the campaign are some of the best I've seen: they look run-down, gritty, and real, almost as if they were abandoned well before the zombies took up residence. (Much like a lot of industrial areas in backwoods parts of the US.)
    - The overall layout of levels is very organized and clean: you can actually frequently pick out the various alternate paths available and decide which one to take.
    -- Speaking of alternate paths, the middle three levels are some of the most fantastically open I've played in the game. I've always like it when the game's able to open up and breathe a little bit.
    -- Supply placement is ace: I spent enough time on low health to generate a lot of tension, but there were always just enough pills and medkits to prevent a team wipe.
    -- Clever placement of special weapons. 
    -- Lighting, fog, and CC are all very reminiscent of Blood Harvest-- except I think this game's wooded areas are a lot more interesting.
    -- Two very clever events. (Voice acting on the first one in question is quite nice.)
    -- The structure of the finale arena is really great-- there are tons of good spots to hold out, but they're all vulnerable enough to require you to keep moving.


    I can't really think of any-- it's clear that a lot of attention has been paid to ironing out the various bugs and kinks in the campaign.


    Overall this is a really, really solid campaign. One of the few I'd gladly take over what Valve selected to add to the game.

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