jaxtor287

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Reviews by jaxtor287

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  • Confusing Pathways

    This campaign works fine for the most part.  The bot players won't pick up all the supplies.  This campaign would be better if the control panel inside the aircraft carrier wasn't so buggy.  I probably clicked on that control panel more than fifty times trying to activate it.  You have to activate that control panel near the ammo pile.  Then, you have to climb down a ladder and start the ship's generators.  The generators are behind a big, metal door with no indication that you can open it.  You just have to click on that door.  That will start the finale so that you can escape in the aircraft carrier.  I finally had a chance to play this campaign more than once.  The reason I have to give it such a low score is because the finale with the aircraft carrier is so buggy, and the finale with the van on the bridge is so difficult.  You have to search for gas cans to refill the gas tank in the van on the bridge.  There's no indication of how many gas cans you need to find.  There's only one ammo pile.  The ammo pile is a long distance from the van.  The bot players won't use that ammo pile.  There is an endless horde of zombies and Tanks attacking all at once.  There's very little chance you will ever refill the van's gas tank.  The original campaign on the Steam Workshop has the same problem.  This campaign has multiple finales depending on which paths you choose.  That's what makes it unique.  That doesn't mean it's great.

    Edited: 5 months ago

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