Pros:
-Indoors are creative and interesting -Maps are a good length -Relatively clear sense of where to go
Cons:
-The spiral of wood planks near the end of the second stage is way too easy for survivors. If the Tank spawns there, we have a lot of time to destroy it before it comes close. If the Witch spawns there, her floaty movement makes her destined to fall of the planks nearly every time. -Last part of first map (going up hill) was fairly uncreative in retrospect with the broken indoor scenery from before. -Something worth noting; My first playthrough I found WAY too many ammo drops to the point it took effort to run out of ammo. On my second playthrough, I found little to no ammo or weapon drops. It may be luck of the draw but I figure I may give you a heads up nonetheless. -Both levels so far include a small section involving the player moving up a grass hill snakes-n-ladders style. Although in small doses like this it goes unnoticed, I wouldn't encourage using this as a pattern to progress because it is tedious to play. -Needs some ambience! It is dead quiet the entire campaign.
Conclusion:
I had fun and so far the campaign DOES get better as I progress through the stages (as it should), so I encourage you to keep working on it.
Pros:
Cons:
Conclusion: