Pros:
+ 2-5 unique setting + Open world + attention to detail + Historic
Cons:
- If there wasn't an arrow, I didn't know where to go (explained later) - First part was very dull/boring looking - First part was annoying going up and down hallways - Something evil = 10 hunters (?) - Finale was very disappointing (even easier than the finale of Dark Carnival)
Conclusion:
It was a alright map and it had some good points, but there was a lot of annoying elements. One such was that I constantly got lost if there wasn't an arrow or a picture of a safe house near by. This could be improved with flares or up right lights. The first part of the map was very boring and not realistic. The rooms all looked the same and felt empty. The hall way was just the same all the way down, and it was just going back and forth the hallway to go down a floor. That part got annoying very quickly. Also, I was confused by the "something evil is lurking" or what ever it was. Was that suppose to spawn 10+ hunters, cause I seriously killed 8 with in a time spam of one minute (yet again, that could be the director...) Finally, the finale was large and awesome looking but too easy. The problem was that no matter where any infected spawn, we could kill them before they got close to us. The one exception was when I went to the top of a building and got charged right off the ladder. A fairly decent map, but has several weak points in the beginning and a non-challenging finale. Still recommend it though.
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