Pros:
Decent lighting (some times) Good use of directional cues (spray paint arrows, safe house symbols, etc) Branched paths, not super linear design Exploration pockets Good variety of pickups and health items
Cons:
Invisible collision in some areas Infected jumping onto moving train is janky Unfocused lighting (some times) Default lightmaps make for no contrast or interesting shadows Exploration pockets sometimes had nothing in them No audio between survivors both ambient conversational stuff or directional leading audio No landmark guiding me through mod No context for why I'm in this city, why I'm going to the docks, etc Finale was waaaaay underwelming, super safe, zombies only have 1 approach, mounted gun and waist high cover protects against chargers/smokers, VERY short run to vehicle once it's finished Janky trying to start finale with bots. Nav mesh for bots to be "ready" doesn't extend far enough out, have to pull or push survivor bots into it (not an issue if playing with 4 human players)
Conclusion:
Despite the cons outweighing the pro's it's a decently created mod that follows the safe formula of most L4D mods. For that, most people will enjoy it I think. Unfortunately, it doesn't really stand out or do anything innovative so it will likely get lost in the sea of other mods that stick to the same formula.
This review was posted before the latest release.
Pros:
Cons:
Conclusion:
This review was posted before the latest release.