Pros:
-Kick-ass concept -Originality and creative ideas -Length of the campaign was justtt right -Lovely cut scenes! -Carrying the cola in this campaign isn't a redudant task (there's actually a purpose for carrying it, not just for fun) -Best. Finale. Ever. I could go on forever really.
Cons:
I really really can't for the life of me find anything wrong with this campaign. Honestly. I've played and re-played this many times and enjoyed myself thoroughly each time I did.
Conclusion:
I always look out for custom campaigns which are highly creative and original, something that really makes it stand out from the others, and this is definitely one of those. I mean, airstrikes? Killer gas? Awesomenessssss. And I also like how you put to good use the cola. I don't really like campaigns which leave us with the cola/gnome with no real reason to bring it all the way to the end or even carry it in the first place, so kudos to you for that too. And your cut scenes!! I can really tell that you put in a lot of time and effort into this awesome campaign, so it's nice to see such a wonderful outcome from it (: AND YOUR FINALE! I've always preferred the finale for The Parish over all the others, so naturally this finale would strike a good chord with me. But really, thanks for not potentially ruining a perfectly good campaign by making it a 'scavenge' finale, like what happened with Military Industrial Complex II. On a side note, personally I would've loved to try out starting the level with the whole team split up, not just in pairs (like what it was like before the most recent update), but I understand why you did what you did, and it's not really that big a deal anyway, so all's cool. All in all, truly one of the few flawless campaigns on this website. Full marks to you sir ;)
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