Isles of Dread
- 5.9K
- 0
- Windows
You are downloading as a guest.
The extended gallery contains images from all community members.
-
Add to gallery
Description
Unless you plan to build directly onto the path leading out of the base, which is still a viable rush strategy - just slightly less so, you're only going to have room for power, one or two refineries and your first war factory. Hopefully, players will try to expand with a surveyor (or MCV move) at the beginning of the game to either the further blue or the closer green tiberium field expansions. The blue field is larger in size (supporting more structures) and provides more cash. The green field is smaller in size and provides less cash. However, the green field is behind a choke point, giving it greater protection.
In general, the map tries to get you to realise that splitting your armies is a better idea than to keep them all together in a blob. There are several vulnerabilities, and that there is a decreasing return on efficiency in defending with each additional unit. The same goes for attacking. There is a focus on having several smaller battles at once, rather than having just one huge battle to determine everything.
Tagged
Changelog
//Isles of Dread (Final Edition) //2 Player Map //CnC3: Tiberium Wars Map by Cent //TO INSTALL:
Reviews
Be the first to write a review!
Write ReviewDevelopers & Credits
File Details
IslesOfDread.zip
(380.4 KB)
View Changelog
Version 1.0 Final
maps : Trending
maps : New & Popular
You may like...
- C&C3 : Tiberium Wars bot_01N/A
This is the map 'C&C3 : Tiberium Wars bot_01' for C&C3 : Tiberium Wars.
- JB_Waterworks-AN/A
KI-Tauglich: Ja (Gefecht & Multiplayer) Landschaft: Mediterran Zeit: Später Abend Wetter: Bewölkt Nebel: Grün Zone: Blau-Gelb Musik: Gelbe Zone Kamera Zoom: 100-400 Objekte: 159 Bauze...
- BulgariaN/A
This is a 2 player (1vs1) map based on level 12 from the C&C95 GDI campaign. This map is set in Bulgaria where the original took place, in a borderline Yellow Zone. This is an asymmetrical map with either side starting in opposing corner...
- Isle of WarN/A
Isle of War, was the main default skirmish map in Command and Conquer: Red Alert 2. This map is a redone version in the SAGE engine made playable for Command and Conquer 3: Tiberium Wars. All aspects of the map that were in the RA2 vers...
- Art of Defense - Tiberium GroundsN/A
On this map you have to protect a building from being destroyed. This building can not be repaired, However you can reset his health by destroying 1 of the 2 battleships located on the sea. The enemy you are fighting only uses units and...
- Dry HeatN/A
4 player yellow zone with a mid day atmosphere. mostly open land with an interesting terrain layout. Many expansion fields along with nutral objectives.
- DesolationN/A
Location is a small City in the Australian Blue Zone which got evacuated due to recent Tiberium Growth in and around it.
- Complex IVN/A
This is Complex IV its a continuince of my complex series for Red alert 2. Its a 2 player map it has a river running threw it that cuts the map in half only one way across is a bridge that leads straight into a small city. It Basically a...
Be the first to post a comment!