

Isles of Dread
- 5.5K
- 0
- Windows
You are downloading as a guest.
The extended gallery contains images from all community members.
-
Add to gallery
Description
Unless you plan to build directly onto the path leading out of the base, which is still a viable rush strategy - just slightly less so, you're only going to have room for power, one or two refineries and your first war factory. Hopefully, players will try to expand with a surveyor (or MCV move) at the beginning of the game to either the further blue or the closer green tiberium field expansions. The blue field is larger in size (supporting more structures) and provides more cash. The green field is smaller in size and provides less cash. However, the green field is behind a choke point, giving it greater protection.
In general, the map tries to get you to realise that splitting your armies is a better idea than to keep them all together in a blob. There are several vulnerabilities, and that there is a decreasing return on efficiency in defending with each additional unit. The same goes for attacking. There is a focus on having several smaller battles at once, rather than having just one huge battle to determine everything.
Tagged
Changelog
//Isles of Dread (Final Edition) //2 Player Map //CnC3: Tiberium Wars Map by Cent //TO INSTALL:
Reviews
View All Reviews (0)Be the first to write a review!
Write ReviewDevelopers & Credits
File Details
IslesOfDread.zip
(380.4 KB)
View Changelog
Version 1.0 Final
- SHOULDER VALLEYN/A
Two hills fighting through a valley, with additional islands in the middle packed with resources but vulnerable to heavy attack.Jump-jets may or may-not prove to be vital in this map. Try something different and play this map, by adding...
- C&C3 MOD SDK - EXTRA FILESN/A
DESCRIPTION: This pack contains: - asset extractor - DLL files required for the Mod SDK - dummy files to prevent a modification from crashing when changing the graphic settings - dummy files to prevent errors about miss...
- 4PlayN/A
This is a 4-player Red Zone map, with more than enough resources to go around, there are also garrisonable bunkers and a few tech buildings.
- QuadagonN/A
Quadagon is a symmetrical four player map designed for tournament play. It favours turtlers with offence being slightly harder than defence. There are five chokepoints leading to each section, with three being destroyable/repairable b...
- Complex IVN/A
This is Complex IV its a continuince of my complex series for Red alert 2. Its a 2 player map it has a river running threw it that cuts the map in half only one way across is a bridge that leads straight into a small city. It Basically a...
You may like...
- SHOULDER VALLEYN/A
Two hills fighting through a valley, with additional islands in the middle packed with resources but vulnerable to heavy attack.Jump-jets may or may-not prove to be vital in this map. Try something different and play this map, by adding...
- BulgariaN/A
This is a 2 player (1vs1) map based on level 12 from the C&C95 GDI campaign. This map is set in Bulgaria where the original took place, in a borderline Yellow Zone. This is an asymmetrical map with either side starting in opposing corner...
- Tournament Desert ClassicN/A
A high quality 3rd party tournament-style map for Command and Conquer 3 Tiberium Wars(tm) Just a bit more than 24 hours after CnC3 Worldbuilder's announcement, the first 3rd party high-quality tourney map sees the light of the day - and...
- Red CanyonN/A
Large Canyon in Central Africa, with a bridge crossing it in the middle. 3 Expansion Fields for each Player, one of them blue.
- C&C3 : Tiberium Wars bot_01N/A
This is the map 'C&C3 : Tiberium Wars bot_01' for C&C3 : Tiberium Wars.
- God Level Resources.N/A
This is a 2 player ig_11 map God Level Resources.
- C&C3 : Tiberium WarsN/A
This is a 2 player ig_23 map God Level Resources.
- CarpathiaN/A
This is a 6 player map set in a red zone environment on a dessert dry mid-day. Mountains form natural borders but there are many ways to access each base. there are Tiberium spikes sprinkled around along with other tech buildings. The mi...
Be the first to post a comment!