Deth Lowlands
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- Windows
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Description
My first CNC3 map. A remake of my first Generals map.
It's a fast paced, asymmetrical, 4 player map in a grassy theme.
There should be more than enough tiberium.
The EMP center and the CDM Towers are indestructible.
This could be a slight problem when playing with CPU controlled players since they are tempted to attack those buildings when owned by enemy players.
If anyone knows how to solve this please let me know.
Have fun on Deth Lowlands.
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Changelog
Unpack in C:\Documents and Settings\\Application Data\Command & Conquer 3 Tiberium Wars\Maps My first CNC3 map. A remake of my first Generals map. It's a fast paced, asymmetrical, 4 player map in a grassy theme. There should be more than enough tiberium.
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File Details
Deth_Lowlands.zip
(494.6 KB)
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Version 1.0 Complete
- Rumble in the JungleN/A
This is a 4 player Team oriented map featuring a running river, lush jungles surroundign expansion fields, and plenty of spikes in each corner. Note that the river prevents access to the spike sin the Northwest unless you use Air Transpo...
- Isles of DreadN/A
Unless you plan to build directly onto the path leading out of the base, which is still a viable rush strategy - just slightly less so, you're only going to have room for power, one or two refineries and your first war factory. Hopefully...
- Compression ExpansionN/A
The bases are at the north and south ends. To the east, there is a tiberium field and silo for each player, and a cliff overlooking the center with 2 tiberium spikes and a bunker for players to fight over. In the center, there is a smal...
- CamouflageN/A
Very first map I've ever made for any game, hope you enjoy it. Two oposing MCVs get to the location and head into the woods to make a base. The map is balanced pretty well. Each side has a green tiberium field and a blue tiberium ...
- Tournament HighwayN/A
An 1vs1 map! There are two tib spikes an emp controll and a subway hub to each base. Enjoy!
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- Midnight PortN/A
This is my second map for C&C 3, and i hope you enjoy it. This is a 1v1 yellow zone\blue zone map, includes 3 spikes, and one hovel. Map is centered around a port and at the top is a train depot. This is my second map so i spent alot o...
- 123N/A
This is the map '123' for C&C3 : Tiberium Wars.
- Tournament Desert ClassicN/A
A high quality 3rd party tournament-style map for Command and Conquer 3 Tiberium Wars(tm) Just a bit more than 24 hours after CnC3 Worldbuilder's announcement, the first 3rd party high-quality tourney map sees the light of the day - and...
- A River ApartN/A
Medium sized map divided in two by a river. Plenty of Tiberium to go around and a few tiberium spikes.This map was designed for both Skirmish and Multiplayer.
- Isle of WarN/A
Isle of War, was the main default skirmish map in Command and Conquer: Red Alert 2. This map is a redone version in the SAGE engine made playable for Command and Conquer 3: Tiberium Wars. All aspects of the map that were in the RA2 vers...
- QuadagonN/A
Quadagon is a symmetrical four player map designed for tournament play. It favours turtlers with offence being slightly harder than defence. There are five chokepoints leading to each section, with three being destroyable/repairable b...
- Fallen IslandN/A
A great 1v1 map that in the V0.9 stage was very popular with over 150 download. Now, here is the full version.
- Hell's PassageN/A
Many expansion fields and tech objectives. Map is a good balance between choke points and open land. Also features a Back door to each base for sneak attacks.
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