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(Whitelisted) A configurable headshots-only mode. Options - Body damage scale: The scale of damage dealt on bodyshots. Ranges from 0.0 to 1.0. Headless specimens are damaged normally, regardless of the value. - Reflect damage scale: The scale of damage reflected to players on bodyshots. Ranges from 0.0 to 99.9, the value of 1.0 corresponding to the original damage. No damage is reflected from headless specimens. - Reflect all damage: Reflect damage from weapons that can't headshot, such as grenades, the flamethrower etc. - Ignore zeds (Advanced Options): Selected zeds will be damaged normally. Config file The game rules affect all weapons by default. They can be applied only to selected damage types by adding their class names to the AimOrDieMut.ini file: PriorityDamage=KFMod.DamTypeSPSniper PriorityDamage=KFMod.DamTypeM99SniperRifle If no PriorityDamage classes are specified, some damage types can be ignored: IgnoredDamage=KFMod.DamTypeMedicNade IgnoredDamage=KFMod.DamTypeM79GrenadeImpact
10/18/14 ======== No revision notes have been added by the developer.
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