This mutator disables player to player collision during trader time ensuring that you can always enter the trader room regardless of other players blocking the entrance.
Updated to version 1.1 which improves responsiveness and efficiency, and also does not require the client to download the mutator file.
If you were thinking that this update didn't bring anything more then just 2 new maps and a bonus official mod, then your mistaken.
We also get 2 returning weapons! This mutator (code by veryBadKarMa) allows these 2 weapons to fit into the new trader system.
You will still need to download Hunting Rifle and the Moss 12 as this is only the updated mutator. So first off...
Download the Hunting...
Remaining money of leaving (also crashing) players will be shared among all players alive.
Only amounts above the starting amount will be shared.
Crashing players still lose some money as a result of dying.
Share Cash Mutator has been whitelised in v1061!
Full Name:
KFShareCash.KFShareCashMut
Permissions:
You are allowed to freely use KFShareCash on any server you want and use the code for y...
This mutator lets you scale the hp of the specimens to how ever many players you desire, from 1 to 6. It works for all specimens derived from the KFMonster base class. It is compatible with the FakePlayers mutator.
How it works:
You set the minNumPlayers variable to any number you want, 1-100. The mutator will then decide which number is greater, the number you chose or the number of living pl...
(Whitelisted)
This mutator lets you edit weapon priorities and create a custom group of weapons for each perk. Everything can be done via the GUI that is added to the in-game menu. Keybindings that have their behaviour modified by the mutator:
SwitchWeapon for custom priorities,
PrevWeapon and NextWeapon for custom weapon groups.
(Whitelisted)
This mutator adds options to disable auto-reload and to make the reload animation interruptible.
Options
- Allow to interrupt: allow actions, which can be changed in the config file (see below), to interrupt the reload animation. If interrupted, it has to start over. If the magazine has been removed during the animation, interrupting it will set the amount of ammo in the maga...
(Whitelisted)
A configurable headshots-only mode.
Options
- Body damage scale: The scale of damage dealt on bodyshots. Ranges from 0.0 to 1.0. Headless specimens are damaged normally, regardless of the value.
- Reflect damage scale: The scale of damage reflected to players on bodyshots. Ranges from 0.0 to 99.9, the value of 1.0 corresponding to the original damage. No damage is reflected ...
DOSH! Grab it while it's hot!
Killing ZEDs makes them drop money instead of adding it directly to player's wallet. And players must grab it while it's hot, i.e. while it isn't disappeared.
ZEDs can grab dosh themselves and get extra health for that.
WHITELISTED
This mutator replaces specimen voices with KF mod version 2.51 specimen voices.
The pack is client optional download, meaning you can skip the download when entering the server that has this mod (which if you do, you will simply hear normal KF sounds).
Mod files:
System\KFClassicSnd.u
System\KFClassicSnd.ucl
Sounds\KF_ClassicZedVoices.uax
Hi everybody, Our team from KF-Argentina and his coder NANOMO made this mutator and we decided to realease it to public.
This mutator was born from the idea to know who took our weapons during game, when someone steal your backup weapons and you want to know who was it in order to ask him to give it back.
This mut works like this:
-When player took a weapon from floor. it shows a Chat message t...
Is stock KF getting repetitive or stale? Tired of seeing stalkers hit air because their target took 1 step to the side? Laughing at husks missing a point blank target because he jumped? Super Zombies alters the core mechanics of the specimens, giving them new abilities and behaviors when engaging the players.
This is a mod that I wrote a while ago and has been flying around in some servers.
It makes all spectators (including dead players) into visible (random) colored puff clouds.
You can alter following values from MutVisibleSpecsX.ini (or from in-game settings):
ZapDamage=20 - The zap damage spectators can deal.
SpectatorModel=1 - Model type (0 = clouds, 1 = UFO's).
ZapProjSpeed=1000.000000 - Zap...
Messages are displayed in the down corner when a door was hit by a frag grenade. For instance:
- Player Sumo broke the door with a frag grenade
- Player Sumo threw a frag grenade at a door
This mutator will add a country tag before the player's name, which represents the country they come from, as show in the example:
- [USA] Mr. Foster
- [GRB] Mrs. Foster
This mutator adds kill messages for specimen you kill on your top left corner. They do stack up in the count of specimen you manage to kill. Some larger specimen even show the message for everyone including player name.
This mutator adds damage messages that pop out of monsters as you wound them.
It is a port from UT2004 mutator "saDamagePopup" by an unknown author.
To use, add mutator "Damagepopup" from the list.
I've modified the color of the messages to vary with the damage amount, optimized some of the networking and fixed a memory leak with the original mod.
Here it is, With help from [TW]Xienen and Crazy-Sheep
HELLFIRE!
To play this online with several people, EVERYONE Must have the mutator installed with it Added to the .ini to avoid any potential problems with invisible husks
Otherwise, everyone BUT the host will be fighting tougher, invisible husks, shooting invisible fire at them, Due to the custom Husk used for this.
This mutator simply alters the scoreboard to replace the kill counter with a time counter - indicating how long that player has been playing in the current round. Hopefully it will help promote better team play since people will care about surviving more than getting the most kills.