Killing Floor is a Co-op Survival Horror FPS set in the devastated cities and countryside of England after a series of cloning experiments for the military goes horribly wrong. You and your friends are members of the military dropped into these locations with a simple mission: Survive long enough to cleanse the area of the failed experiments!
This mutator disables player to player collision during trader time ensuring that you can always enter the trader room regardless of other players blocking the entrance.
Updated to version 1.1 which improves responsiveness and efficiency, and also does not require the client to download the mutator file.
The Toy Master Toys have invaded reality! Replaces Zeds with Toys!
[YOU MUST HAVE TOY MASTER INSTALLED FOR THIS TO WORK]
It's Halloween & the Toy Master mod was awesome, so I wrote this little mutator to bring them to KF so we can enjoy them in our fave maps.
This mutator replaces the standard line up of Zeds (regardless of event) with the Toy Master toys, as well as some larger counterp...
If you were thinking that this update didn't bring anything more then just 2 new maps and a bonus official mod, then your mistaken.
We also get 2 returning weapons! This mutator (code by veryBadKarMa) allows these 2 weapons to fit into the new trader system.
You will still need to download Hunting Rifle and the Moss 12 as this is only the updated mutator. So first off...
Download the Hunting...
Remaining money of leaving (also crashing) players will be shared among all players alive.
Only amounts above the starting amount will be shared.
Crashing players still lose some money as a result of dying.
Share Cash Mutator has been whitelised in v1061!
You are allowed to freely use KFShareCash on any server you want and use the code for y...
This mutator lets you scale the hp of the specimens to how ever many players you desire, from 1 to 6. It works for all specimens derived from the KFMonster base class. It is compatible with the FakePlayers mutator.
How it works:
You set the minNumPlayers variable to any number you want, 1-100. The mutator will then decide which number is greater, the number you chose or the number of living pl...
This mutator lets you edit weapon priorities and create a custom group of weapons for each perk. Everything can be done via the GUI that is added to the in-game menu. Keybindings that have their behaviour modified by the mutator:
SwitchWeapon for custom priorities,
PrevWeapon and NextWeapon for custom weapon groups.
This mutator adds options to disable auto-reload and to make the reload animation interruptible.
- Allow to interrupt: allow actions, which can be changed in the config file (see below), to interrupt the reload animation. If interrupted, it has to start over. If the magazine has been removed during the animation, interrupting it will set the amount of ammo in the maga...
A configurable headshots-only mode.
- Body damage scale: The scale of damage dealt on bodyshots. Ranges from 0.0 to 1.0. Headless specimens are damaged normally, regardless of the value.
- Reflect damage scale: The scale of damage reflected to players on bodyshots. Ranges from 0.0 to 99.9, the value of 1.0 corresponding to the original damage. No damage is reflected ...
This is a remake of the Circus and Xmas zeds mutator I made a while back, this one no longer requires a custom game, it adds in all the appropriate ZEDS for which mutator you choose to use and, it adds in the boss and his final squads.
DOSH! Grab it while it's hot!
Killing ZEDs makes them drop money instead of adding it directly to player's wallet. And players must grab it while it's hot, i.e. while it isn't disappeared.
ZEDs can grab dosh themselves and get extra health for that.
On silent times or playtesting you can bring in bots to aid you in the combat.
You run this mutator by adding mutator "Bots Mutator" in from the list.
It contains following features:
- You can alter what perks they should use and what perk level range they should be on.
- You can order to follow or hold position, by pressing Use key at them.
- They will give you cash if you are ...
This mutator replaces specimen voices with KF mod version 2.51 specimen voices.
The pack is client optional download, meaning you can skip the download when entering the server that has this mod (which if you do, you will simply hear normal KF sounds).
This mod contains turret from game "Portal". You can either use it as a buy-able weapon from trader that you can deploy to fend off zeds, or as a mapping tool to kill players (or zeds).
For normal KF:
- Use Custom Shop Mutator to add to trader (KFPortalTurret.PTurretPickup).
- Edit server KillingFloor.ini and find line "ServerPackages" and add a new line for "ServerPac...
This mutator automatically loads all your installed weapons. You can also deactivate the hated ones.
Choose your favourite weapons from the game and from the workshop to be available at the trader.
### FEATURES ###
- auto-activates all supported weapons subscribed in the workshop
- can also disable weapons you don't like
- comfortable setup in the 'configure mutator' screen
- can also ...
This mutator gives each specimen a random model, so there will be crawlers that look like bloats, fleshpounds that look like clots etc. Event zeds can be used along with the regular ones, with the exception of circus zeds that are available only during the Summer event.
Hi everybody, Our team from KF-Argentina and his coder NANOMO made this mutator and we decided to realease it to public.
This mutator was born from the idea to know who took our weapons during game, when someone steal your backup weapons and you want to know who was it in order to ask him to give it back.
This mut works like this:
-When player took a weapon from floor. it shows a Chat message t...
Is stock KF getting repetitive or stale? Tired of seeing stalkers hit air because their target took 1 step to the side? Laughing at husks missing a point blank target because he jumped? Super Zombies alters the core mechanics of the specimens, giving them new abilities and behaviors when engaging the players.
This is a mod that I wrote a while ago and has been flying around in some servers.
It makes all spectators (including dead players) into visible (random) colored puff clouds.
You can alter following values from MutVisibleSpecsX.ini (or from in-game settings):
ZapDamage=20 - The zap damage spectators can deal.
SpectatorModel=1 - Model type (0 = clouds, 1 = UFO's).
ZapProjSpeed=1000.000000 - Zap...