Counter-Strike : Source
Counter-Strike: Source is a complete remake of Counter-Strike using the Source game engine.
Today's Top Maps
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Download and play the custom map fy_iceworld_cssource.bsp for Counter-Strike ... More >
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Hi! We present to you our map “de_militarybase_gigifty” (bomb/defuse mission)... More >
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Download and play the custom map de_dust3.bsp for Counter-Strike : Source! More >
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Download and play the custom map fy_iceworld_cssource.bsp for Counter-Strike ... More >
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Uploader 1027167

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Download and play the custom map de_dust3.bsp for Counter-Strike : Source! More >
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4 fy_iceworld_cssource
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Download and play the custom map fy_iceworld_cssource.bsp for Counter-Strike ... More >
Updated 01/05/05

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Author NvC_DmN_CH

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A port of original Counter-Strike map 'cs_mansion' for CS Source. Some optica... More >
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Uploader Skyrider
Author CSS Mappers

Rating
10 De_Militarybase_Gigifty (final release)
de_
Hi! We present to you our map “de_militarybase_gigifty” (bomb/defuse mission)... More >
Updated 04/04/18
Uploader 1027167

Rating
De_Militarybase_Gigifty (final release) Counter-Strike : Source
Hi! We present to you our map “de_militarybase_gigifty” (bomb/defuse mission) for "Counter-Strike: Source".
This map was made from scratch and represent a block-warhouse of a former Soviet military base with weapons, ammunition and IFV (infantry fighting vehicles).
There a lot of physical objects, many static objects and decals for greater realism, some actions & effects, a huge city as background for 3D sky sistem, plus explosive barrels as hot traps. And a lot of old Soviet posters (more than 200 !!!).
There are special sound ambient effects (like light wind, breeze), plus special quiet music (in "dark-ambient"' style) from a composer.
And yeah -- plus two flying crows. :)
Also we made for this map a few multilayered destructible columns and small destructible walls.

- This is final version of the map.
We hardly worked on this map. And we hope for you will be exciting to play. :)
Have a good hunting! :)

Credits:
Yuriy (Gigifty) Nikos: basic geometry, some additional rooms, some city roads for 3D sky, destructible columns, rotating fans, basic lights.

Dmitry Ghervas – mentor, deep detailing of map & increasing of its geometry, tactical places, evolving story, editing bot navigation, mini-map for radar, actions, decals, cables, sound ambience, effects, large city for 3D sky, destructible walls, electrical/water pipes/ventilation systems.

Other credits:
Dark-ambient music for background  by Nicolas Gasparini (Myuu).
View Changelog (v1.5 Final)
Updated: 04/04/18   •   Views: 5,853  •  De_Militarybase_Gigifty.zip (90MB)