De_Militarybase_Gigifty (final release)
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Hi! We present to you our map “de_militarybase_gigifty” (bomb/defuse mission) for "Counter-Strike: Source". This map was made from scratch and represent a block-warhouse of a former Soviet military base with weapons, ammunition and IFV (infantry fighting vehicles). There a lot of physical objects, many static objects and decals for greater realism, some actions & effects, a huge city as background for 3D sky sistem, plus explosive barrels as hot traps. And a lot of old Soviet posters (more than 200 !!!). There are special sound ambient effects (like light wind, breeze), plus special quiet music (in "dark-ambient"' style) from a composer. And yeah -- plus two flying crows. :) Also we made for this map a few multilayered destructible columns and small destructible walls. - This is final version of the map. We hardly worked on this map. And we hope for you will be exciting to play. :) Have a good hunting! :) Credits: Yuriy (Gigifty) Nikos: basic geometry, some additional rooms, some city roads for 3D sky, destructible columns, rotating fans, basic lights. Dmitry Ghervas – mentor, deep detailing of map & increasing of its geometry, tactical places, evolving story, editing bot navigation, mini-map for radar, actions, decals, cables, sound ambience, effects, large city for 3D sky, destructible walls, electrical/water pipes/ventilation systems. Other credits: Dark-ambient music for background by Nicolas Gasparini (Myuu).
04/04/18 ======== -Deep detailing of map -increasing of its geometry - tactical places, evolving story
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Version 1.5 Final