Hi! We present to you our map “de_militarybase_gigifty” (bomb/defuse mission) for "Counter-Strike: Source".
This map was made from scratch and represent a block-warhouse of a former Soviet military base with weapons, ammunition and IFV (infantry fighting vehicles).
There a lot of physical objects, many static objects and decals for greater realism, some actions & effects, a huge c...
Terrorists attacked a military base, inside of which there is a large deposit of weapons and IFV (infantry fighting vehicles).
The Ministry of Defense responded immediately by sending Special Forces.
Soon link to the final release.
- Hi! My name is Dmitry Ghervas. I am game developer, but sometimes I do level design for some existing games, to gather experience or to keep fit.
Welcome to my maps-examples, each one made by me in a few hours or days (depending on complexity) as examples for learning for beginners. Yes, in this archive are four maps, each having something special:
- There is handmade destructible objects (2 ...
– Hi! I present to you my map “fun_testroid_boxik” for "Counter-Strike: Source" – a „fun” type of map, very small, with ultrashort and hot battles.
Here are some physical destroyable objects (a wall and three types of pillars), made by myself.
At the beginning it was a very simple map for testing.
But a good friend saw the map and tried it. After this he said that he want "to li...
Hi! I present to you my map “de_runoff_hotrap” for "Counter-Strike: Source" – a huge and atmospheric map for real hardcore players (–bomb/diffuse mission; download below).
I worked much on this map. I hope for you will be exciting to play. -)
I am game developer, but in such way I accumulate experience in level-design and keep fit.
This map is created on the basis of map from “Half-Li...
- Hi! :) I present to you my new map “CS_Overwatch” for "Counter-Strike: Source".
I am game developer, but sometimes I do level design for some existing games, to gather experience or to keep fit.
This map is called “cs_overwatch” (with a mission of hostage rescue) and is created on the basis of map from “Half-Life 2 Deathmatch” – just I have taken a level with almost empty walls and ...
FIXED VERSION OF "ZM_GHS_2PLACES_FIX"
Once spawned in the map, you have one of two choices. You can pick either a canals themed area or more of an abstract pink styled level. Each area has its own play style. Each area has a to and from teleport, so keep in mind where they are.
64 Spawnpoints, Custom textures
Lighting, Camping spots (secrets/Regu...
Jail is nice and simple - 10 secs if u press button.
The best thing is, Continuous surf is very difficult It takes an extreme amount of skill and accuracy to pull it off. And for the more combat orientated, Multiple AWP locations.
Full vision on all the parts of map.
de_dust with several twists...have added a crawl tunnel and the original tunnel now comes out at a different ground level...means that the meat grinder house now have less impact on the map and that gives several new ways to attack and defend...snipers will love this map.
aim_advance is a new map from TJF's Maps
which sets a new standard for CS AIM maps.
Both teams start within the valley of a
picturesque mountainside and must make
good use of their pre-assigned weapons to
eliminate their opponents on the other
side of the river.
Huts, ammo crates and tires scatter the
area, and players must decide whether to
advance over the river, or stay back and
find a sui...
911 was called discretely by a hostage from within the 4 story office building in the center of the city. The Swat Team has set up base in a garage across the street and are using it as a vantage point to launch a tactical strike on the office building. Terrorist hostiles have taken the building and are prepared to defend it to the death. Both have sent scouts out to the neutral building to the...
Please note: All my counter strike maps are made when i was relative nooby to map creating. When i was nooby i did not much besides experimenting. I also do not create maps for cs series anymore.
Fight against each other in this gungame winterstorm whit alot of fog. You have to use your eyes and instinct to know where your enemy is! If you want to hate this map , i don't really care about thes...
Explore the exteriors and interiors of this small Italian town. Siena is available as both a hostage (cs) map and an expanded bomb map (de). There are some small variations in the design between the two.
Created by novalin / Brian Riggsbee in 2006
NOTE: This website would not let me upload a zip/rar file, so I could not include the radar (it's not packaged in the bsp). If you want the radar, ...
THIS IS A FIXED VERSION OF 'zm warehouse redux' by Crazy-Virus
* Crazy-Virus - Original version
* Nick Nugent - Remixed version
* *-=Leb=- - Ideas/suggestions
* FireWaLLcs - Server use/Testing
This map is based off the S.T.A.L.K.E.R Universe. I took in account the visual style of Chernobyl while developing the map. The map shows a desolate town in Chernobyl that has been taken over by nature.
* Nick Nugent - Level Designer
* GSC Game World - Original Textures/Models
* Z-O-M-B-I-E - Model Ports
* XyLIO - Texture Port
* *-=Leb=- - Ideas
Counter-Terrorists: Prevent Terrorists from bombing strategic points in village. Team members must defuse any bombs that threaten targeted areas.
Terrorists: The Terrorist carrying the C4 must destroy one of the strategic points in village.
This is a very small DE map by Pall (Originally by See_181). This seems like (I'm just speculating) a 'first map' and the common thing is not to submit your first map, but whatever. This is just a map that has a section in the middle with boxes. Nothing interesting at all, but I suppose maybe it could be a good practice area.