Overload
Overload combines intense action with awesome graphics and effects to create the ultimate zero-gravity shooter.
Today's Top Maps
Deathmatch
I built this to have a live reference of all kinds of different noise configu... More >
Updated 06/27/18
Uploader CHILLYBUS
Author CHILLYBUS
Game Overload

Rating
2 Sigma Station (Challenge mode)
Deathmatch
Sigma Station was large facility however after the flooding incident, only a ... More >
Updated 10/09/18
Uploader Yinut
Author Yinut
Game Overload

Rating
3 Simplicity (challenge mode)
Deathmatch
Ironically codenamed "Simplicity", this asteroid offers incredibly rich veins... More >
Updated 10/09/18
Uploader Yinut
Author Yinut
Game Overload

Rating
4 SP_JONAS
Deathmatch
Jonas is not a traditional overload/Descent Single Player map. It is meant to... More >
Updated 09/16/18
Uploader Lustuccc
Author Lustuccc
Game Overload

Rating
5 Multiplayer pack (Chromatic; Simplicity; Sigma; Turnabout)
4 Maps Deathmatch
Multiplayer conversions of the challenge mode maps: Chromatic Destination, Si... More >
Updated 10/09/18
Uploader Yinut
Author Yinut
Game Overload

Rating
6 TBDB
Deathmatch
After development of the Thunderbolt spread beyond Kantors reach, young pilot... More >
Updated 09/07/18
Uploader Miasmic_
Author Miasmic_
Game Overload

Rating
7 Quarry
Deathmatch
This is a sprawling complex that fans of Descent: First Strike might recogniz... More >
Updated 06/27/18
Uploader CHILLYBUS
Author CHILLYBUS
Game Overload

Rating
8 Smelter
Deathmatch
This is the first level I've made for any game. Smelter is an industrial fac... More >
Updated 06/27/18
Uploader Miasmic_
Author Miasmic_
Game Overload

Rating
9 Inner Ear
Deathmatch
InnerEar is a small Challenge Mode level with multiple tiers and few open areas More >
Updated 07/16/18
Uploader KrustyKanuck
Author Krusty
Game Overload

Rating
10 Quadratic
3 Maps Deathmatch
A much quicker build than Malevolence (4 or so days opposed to a week), this ... More >
Updated 10/04/18
Uploader CHILLYBUS
Game Overload

Rating
Popular Content (Today)
Deathmatch
I built this to have a live reference of all kinds of different noise configu... More >
Updated 06/27/18
Uploader CHILLYBUS
Author CHILLYBUS
Game Overload

Rating
2 Sigma Station (Challenge mode)
Deathmatch
Sigma Station was large facility however after the flooding incident, only a ... More >
Updated 10/09/18
Uploader Yinut
Author Yinut
Game Overload

Rating
3 Jonas V 1.1
Deathmatch
Jonas was my first level ever. Jonas 1.1 is the nearly the same architecture,... More >
Updated 12/27/18
Uploader Lustuccc
Author LusTuCCC
Game Overload

Rating
4 Quarry
Deathmatch
This is a sprawling complex that fans of Descent: First Strike might recogniz... More >
Updated 06/27/18
Uploader CHILLYBUS
Author CHILLYBUS
Game Overload

Rating
5 Smelter
Deathmatch
This is the first level I've made for any game. Smelter is an industrial fac... More >
Updated 06/27/18
Uploader Miasmic_
Author Miasmic_
Game Overload

Rating
6 Inner Ear
Deathmatch
InnerEar is a small Challenge Mode level with multiple tiers and few open areas More >
Updated 07/16/18
Uploader KrustyKanuck
Author Krusty
Game Overload

Rating
7 TBDB
Deathmatch
After development of the Thunderbolt spread beyond Kantors reach, young pilot... More >
Updated 09/07/18
Uploader Miasmic_
Author Miasmic_
Game Overload

Rating
8 SP_JONAS
Deathmatch
Jonas is not a traditional overload/Descent Single Player map. It is meant to... More >
Updated 09/16/18
Uploader Lustuccc
Author Lustuccc
Game Overload

Rating
9 Turnstile
Deathmatch
Turnstile features two tightly connected levels with multiple means of egress... More >
Updated 09/07/18
Uploader Miasmic_
Author Miasmic_
Game Overload

Rating
10 Quadratic
3 Maps Deathmatch
A much quicker build than Malevolence (4 or so days opposed to a week), this ... More >
Updated 10/04/18
Uploader CHILLYBUS
Game Overload

Rating
Popular Content (Monthly)
Deathmatch
Sigma Station was large facility however after the flooding incident, only a ... More >
Updated 10/09/18
Uploader Yinut
Author Yinut
Game Overload

Rating
2 Jonas V 1.1
Deathmatch
Jonas was my first level ever. Jonas 1.1 is the nearly the same architecture,... More >
Updated 12/27/18
Uploader Lustuccc
Author LusTuCCC
Game Overload

Rating
3 Multiplayer pack (Chromatic; Simplicity; Sigma; Turnabout)
4 Maps Deathmatch
Multiplayer conversions of the challenge mode maps: Chromatic Destination, Si... More >
Updated 10/09/18
Uploader Yinut
Author Yinut
Game Overload

Rating
4 SP_JONAS
Deathmatch
Jonas is not a traditional overload/Descent Single Player map. It is meant to... More >
Updated 09/16/18
Uploader Lustuccc
Author Lustuccc
Game Overload

Rating
5 Simplicity (challenge mode)
Deathmatch
Ironically codenamed "Simplicity", this asteroid offers incredibly rich veins... More >
Updated 10/09/18
Uploader Yinut
Author Yinut
Game Overload

Rating
6 Quarry
Deathmatch
This is a sprawling complex that fans of Descent: First Strike might recogniz... More >
Updated 06/27/18
Uploader CHILLYBUS
Author CHILLYBUS
Game Overload

Rating
7 MB Cross
Deathmatch
a Big 4v4-8v8 Monsterball map. More >
Updated 05/19/19
Uploader Blargettu
Author Blarget2
Game Overload

Rating
8 Turbine
Deathmatch
Turbine features several tightly interconnected rooms, tunnels between them a... More >
Updated 07/05/18
Uploader Parabolicus
Author Parabolicus
Game Overload

Rating
9 Conduit
3 Maps Deathmatch
Continuing my everlasting struggle with sizing things appropriately and makin... More >
Updated 09/29/18
Uploader CHILLYBUS
Game Overload

Rating
10 KrossFire
Deathmatch
Challenge Mode & Maulti-Player map with custom textures and decals More >
Updated 04/21/19
Uploader KrustyKanuck
Author Krusty
Game Overload

Rating
Quarry Overload
Uploader: CHILLYBUS
Author: CHILLYBUS
This is a sprawling complex that fans of Descent: First Strike might recognize. This was intended to be the first in a short series of levels exploring SP-spaces-as-CM-levels, but the build and results aren't spectacular (since everything in D1 is off-axis ever-so-slightly, making a quality conversion impossible) so I think this will be the only one. Still, fun project, good trial by fire for learning the editor. Probably could have put down some wind tunnels where marked but I'm too lazy and the level flows fine without them. I took this out to ~120 kills on hotshot cd, could probably hit 150 if I optimized it a bit. Since it's so huge, it's a bit slow. Powerup spawning was a bit of an issue, I found -- there are a fair number of logically-placed item spawns, but it feels empty a lot of the time. 

This level doesn't run spectacularly, but performance was generally ~100fps+ at 1080p with most visual stuff off on a GTX 1070, 16G of DDR3, and an i5-4590. 

Some stuff I'm really proud of getting off the ground, (lighting in the big room especially using non-emissive decals, the red side hall, and the lava chute), others I'm just too lazy to keep trying (must've redone the warning stripes 20 times because they keep moving).

Packaged in this .zip file is a blank version of the map, the CM data file, the map with a few minor fixes and entities placed, and the .cm file itself.

Overload currently has a bug where it won't index descriptions correctly -- expecting to see this fixed at some point but in any case, the description is as follows:

"Construction stopped on this lunar dig site after its last proprietor, AKH Enterprises, went bankrupt. Triton Dynamics, the current owner of the facility, has re-purposed it into a training ground and weapons testing facility for its security forces while seeking a buyer for the property."
View Changelog (v1.0 Final)
Updated: 06/27/18   •   Views: 1,054  •  Quarry.zip (4MB)