Quarry
- 2.5K
- 0
- Windows
You are downloading as a guest.
The extended gallery contains images from all community members.
-
Add to gallery
Description
This is a sprawling complex that fans of Descent: First Strike might recognize. This was intended to be the first in a short series of levels exploring SP-spaces-as-CM-levels, but the build and results aren't spectacular (since everything in D1 is off-axis ever-so-slightly, making a quality conversion impossible) so I think this will be the only one. Still, fun project, good trial by fire for learning the editor. Probably could have put down some wind tunnels where marked but I'm too lazy and the level flows fine without them. I took this out to ~120 kills on hotshot cd, could probably hit 150 if I optimized it a bit. Since it's so huge, it's a bit slow. Powerup spawning was a bit of an issue, I found -- there are a fair number of logically-placed item spawns, but it feels empty a lot of the time.
This level doesn't run spectacularly, but performance was generally ~100fps+ at 1080p with most visual stuff off on a GTX 1070, 16G of DDR3, and an i5-4590.
Some stuff I'm really proud of getting off the ground, (lighting in the big room especially using non-emissive decals, the red side hall, and the lava chute), others I'm just too lazy to keep trying (must've redone the warning stripes 20 times because they keep moving).
Packaged in this .zip file is a blank version of the map, the CM data file, the map with a few minor fixes and entities placed, and the .cm file itself.
Overload currently has a bug where it won't index descriptions correctly -- expecting to see this fixed at some point but in any case, the description is as follows:
"Construction stopped on this lunar dig site after its last proprietor, AKH Enterprises, went bankrupt. Triton Dynamics, the current owner of the facility, has re-purposed it into a training ground and weapons testing facility for its security forces while seeking a buyer for the property."
Tagged
Changelog
06/27/18 ======== No revision notes have been added by the developer.
Reviews
Be the first to write a review!
Write ReviewDevelopers & Credits
-
CHILLYBUS
Publisher
File Details
Quarry.zip
(3.9 MB)
View Changelog
Version 1.0 Final
- Chromatic Destination (Final) (challenge mode)N/A
Chromatic Destination is a challenge mode map which consists of interconnected caves lit up with bright colours. This map also appears as part of the community map DLC.
- MB CrossN/A
a Big 4v4-8v8 Monsterball map.
- Inner EarN/A
InnerEar is a small Challenge Mode level with multiple tiers and few open areas
- BeltedN/A
Once used as a proving grounds for Thumuncular class Xeno-OPS, Belted (formerly Observation) features two central rooms joined by a large ring. *Challenge Mode*
- ForgeN/A
Designed for Team Anarchy matches, edited for challenge mode. Forge consists of a large central cave with a manmade area at each end, and secondary caves underneath with connecting tunnles and manmade areas.
You may like...
- TBDBN/A
After development of the Thunderbolt spread beyond Kantors reach, young pilots quickly discovered how much fun could be had while testing their skills against one another in simulations. TBDB is product of the desire to make use of that...
- Callisto MiningN/A
2nd draft of a 4-level WIP. Currently contains 2 levels: Callisto Port & Callisto Transfer, each with a secret level. Zip also contains the CM levels so they can be played separately as well.
- Sigma Station (Challenge mode)N/A
Sigma Station was large facility however after the flooding incident, only a small part of it remains accessible.
- TurbineN/A
Turbine features several tightly interconnected rooms, tunnels between them and a large turbine hall. Special thanks: DE description: derhass ES description: Pumo
- KrossFireN/A
Challenge Mode & Maulti-Player map with custom textures and decals
- TurnstileN/A
Turnstile features two tightly connected levels with multiple means of egress. Use these features to avoid being overwhelmed.
- Jonas V 1.1N/A
Jonas was my first level ever. Jonas 1.1 is the nearly the same architecture, but a lot of details and possible actions have changed along the way. I didn't bother too much with the not-so deformed rocks, the sharp edges or the weird lig...
- ThroneN/A
Throne is a large "bucket" with a central spire. This is my weekly challenge submission for the Revival Productions stream 7/7/18
Be the first to post a comment!