• Map
    Fulcrum
    N/A

    Fulcrum is a multi-leveled central area surrounded by caves and platforms for fast Challenge Mode gameplay.

    2,589
  • Map
    Quarry
    N/A

    This is a sprawling complex that fans of Descent: First Strike might recognize. This was intended to be the first in a short series of levels exploring SP-spaces-as-CM-levels, but the build and results aren't spectacular (since everythin...

    3,317
  • Map
    Simplicity (challenge mode)
    N/A

    Ironically codenamed "Simplicity", this asteroid offers incredibly rich veins of rare ores making this a very lucrative and highly contested place for competing corporations. The unusual quantities of rare resources have lead scientists ...

    2,717
  • 2 Maps
    Meridian
    N/A

    Non-suffixed version better-optimized for gameplay purposes, -G is closer to the original vision. Hoping I've learned a thing or two since publishing Heirloom a few months ago. Happy to take constructive criticism and may make some smal...

    • Archived
    2,789
  • Map
    Houndstooth
    N/A

    Work started on this almost immediately after finishing Pyroclastic -- had a really cool idea for a visual effect that I wanted to try out, and hence the bottom room was born. Not quite sold on the whole thing as a level, and it all feel...

    2,502
  • Map
    Forge
    N/A

    Designed for Team Anarchy matches, edited for challenge mode. Forge consists of a large central cave with a manmade area at each end, and secondary caves underneath with connecting tunnles and manmade areas.

    2,540
  • Map
    Belted
    N/A

    Once used as a proving grounds for Thumuncular class Xeno-OPS, Belted (formerly Observation) features two central rooms joined by a large ring. *Challenge Mode*

    3,581
  • Map
    Jonas V 1.1
    N/A

    Jonas was my first level ever. Jonas 1.1 is the nearly the same architecture, but a lot of details and possible actions have changed along the way. I didn't bother too much with the not-so deformed rocks, the sharp edges or the weird lig...

    3,438
  • 3 Maps
    Conduit
    N/A

    Continuing my everlasting struggle with sizing things appropriately and making them conform to some kind of grid structure, Conduit is a much larger challenge mode level than Meridian, Pyroclastic, or Houndstooth. Inspired by the stock m...

    3,068
  • 3 Maps
    Quadratic
    N/A

    A much quicker build than Malevolence (4 or so days opposed to a week), this level features that dome I was so stoked about a while back. Otherwise this is a pretty simple one -- four colors, four corners, four large hallways, etc,. Also...

    3,056

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