Jonas was my first level ever. Jonas 1.1 is the nearly the same architecture, but a lot of details and possible actions have changed along the way. I didn't bother too much with the not-so deformed rocks, the sharp edges or the weird lighting flashes(those I would like disappeared). I cared more about game play balancing between reflexion and action, moderate head scratching, surprises or desig...
Ironically codenamed "Simplicity", this asteroid offers incredibly rich veins of rare ores making this a very lucrative and highly contested place for competing corporations. The unusual quantities of rare resources have lead scientists to believe that this asteroid may be of alien origin.
Chromatic Destination is a challenge mode map which consists of interconnected caves lit up with bright colours. This map also appears as part of the community map DLC.
A much quicker build than Malevolence (4 or so days opposed to a week), this level features that dome I was so stoked about a while back. Otherwise this is a pretty simple one -- four colors, four corners, four large hallways, etc,. Also returning are my favorite cheesy geometry additions: decorative five-ways! Although very prominent in Pyroclastic, there's only a small pile of them here to sp...
Non-suffixed version better-optimized for gameplay purposes, -G is closer to the original vision.
Hoping I've learned a thing or two since publishing Heirloom a few months ago. Happy to take constructive criticism and may make some small tweaks eventually, including to the lore. The blue side's a little tight due to decaling and how the geometry came together, and there are a few minor AI nav ...
I'm hoping to have preserved a bit of the momentum I had coming out of putting Meridian together -- this is a very small and quite tense pressure cooker of a CM level. The spawn rates are untested but ~20% lower than those that I initially played on. I think I had one brief purple reflection issue, but as far as I could tell this has no chunking issues. It might be a little taxing on the hardwa...
Malevolence
Similar to Houndstooth, I'd intended for this to be a lot more horizontal, but it's...really vertical. I'd also wanted a lot more cave structure to take after the stock CM Labyrinth, but going with the flow makes stuff like this one. Could be interesting for MP, so I've exported a version that divides it into red and blue sides -- probably good for duos/trios, but a quiet 1v1 might...
Continuing my everlasting struggle with sizing things appropriately and making them conform to some kind of grid structure, Conduit is a much larger challenge mode level than Meridian, Pyroclastic, or Houndstooth. Inspired by the stock map Pipeline, this level is strongly focused on open sight lines and maintaining a sense of speed.
There are a ton of decals in this level -- lots of repeats to...
Work started on this almost immediately after finishing Pyroclastic -- had a really cool idea for a visual effect that I wanted to try out, and hence the bottom room was born. Not quite sold on the whole thing as a level, and it all feels a little off-grid since the hexagonal stuff propagated outward a bit (getting all the grate decals on the bottom floor passably lined up took a few hours betw...
Jonas is not a traditional overload/Descent Single Player map. It is meant to be explored slowly, replayed, discover the goodies and solve the little puzzles.
It is not perfect but hey! This is my first map ever! Fun to play is what it is all about, not only blast our way to the exit as fast as possible.
(I suggest to turn on "Show Text for Audio Messages" and set the "Voice V...
After development of the Thunderbolt spread beyond Kantors reach, young pilots quickly discovered how much fun could be had while testing their skills against one another in simulations. TBDB is product of the desire to make use of that enthusiasm with a Thunderbolt training program more suited to current duties.
Once used as a proving grounds for Thumuncular class Xeno-OPS, Belted (formerly Observation) features two central rooms joined by a large ring.
*Challenge Mode*
2nd draft of a 4-level WIP. Currently contains 2 levels: Callisto Port & Callisto Transfer, each with a secret level. Zip also contains the CM levels so they can be played separately as well.
Killbox also known by many other names, and avalible in almost all arena FPS games. A box inside a box surrounded with hallways connected by windows. Redesigned for 6DOF with multi level hallways and plenty of obsticals for cover. Remember to keep your eyes on the windows and keep moving.