- Chromatic Destination (Final) (challenge mode)N/A
Chromatic Destination is a challenge mode map which consists of interconnected caves lit up with bright colours. This map also appears as part of the community map DLC.
- FulcrumN/A
Fulcrum is a multi-leveled central area surrounded by caves and platforms for fast Challenge Mode gameplay.
- UnderMineN/A
Once a test area for power core research that has since been abandoned, UnderMine is a meduium sized challenge mode level mostly comprised of caves.
- Turnabout (challenge mode)N/A
One of the first PTMC deep-space installations on a planetoid with highly unusual characteristics.
- SP_JONASN/A
Jonas is not a traditional overload/Descent Single Player map. It is meant to be explored slowly, replayed, discover the goodies and solve the little puzzles. It is not perfect but hey! This is my first map ever! Fun to play is what it ...
- Sigma Station (Challenge mode)N/A
Sigma Station was large facility however after the flooding incident, only a small part of it remains accessible.
- ConduitN/A
Continuing my everlasting struggle with sizing things appropriately and making them conform to some kind of grid structure, Conduit is a much larger challenge mode level than Meridian, Pyroclastic, or Houndstooth. Inspired by the stock m...
- BeltedN/A
Once used as a proving grounds for Thumuncular class Xeno-OPS, Belted (formerly Observation) features two central rooms joined by a large ring. *Challenge Mode*
- Ice CycleN/A
Ice Cycle is a medium sized multi-room mine with a large skewed ice cave
- TurbineN/A
Turbine features several tightly interconnected rooms, tunnels between them and a large turbine hall. Special thanks: DE description: derhass ES description: Pumo
- FreezerN/A
Once serving as a private long-term Cryosleep facility, Freezer provided a secure site for those who could afford it. The facility has since been taken over by hostile Autonomous Operators. Use choke points to your advantage, and be s...
- MalevolenceN/A
Malevolence Similar to Houndstooth, I'd intended for this to be a lot more horizontal, but it's...really vertical. I'd also wanted a lot more cave structure to take after the stock CM Labyrinth, but going with the flow makes stuff like ...
- Attack on Rhea (Early release)Beta N/A
Three level version, including Overload files. The final will be 6 levels.
- HoundstoothN/A
Work started on this almost immediately after finishing Pyroclastic -- had a really cool idea for a visual effect that I wanted to try out, and hence the bottom room was born. Not quite sold on the whole thing as a level, and it all feel...
- ThroneN/A
Throne is a large "bucket" with a central spire. This is my weekly challenge submission for the Revival Productions stream 7/7/18
- Inner EarN/A
InnerEar is a small Challenge Mode level with multiple tiers and few open areas
- QuadraticN/A
A much quicker build than Malevolence (4 or so days opposed to a week), this level features that dome I was so stoked about a while back. Otherwise this is a pretty simple one -- four colors, four corners, four large hallways, etc,. Also...
- SmelterN/A
This is the first level I've made for any game. Smelter is an industrial facility with several rooms above a large interconnected cave. *Challenge Mode*
Latest Releases Browse All
- Jonas V 1.1N/A
Jonas was my first level ever. Jonas 1.1 is the nearly the same architecture, but a lot of details and possible actions have changed along the way. I didn't bother too much with the not-so deformed rocks, the sharp edges or the weird lig...
- Multiplayer pack (Chromatic; Simplicity; Sigma;...N/A
Multiplayer conversions of the challenge mode maps: Chromatic Destination, Simplicity, Sigma Station and Turnabout.
- Simplicity (challenge mode)N/A
Ironically codenamed "Simplicity", this asteroid offers incredibly rich veins of rare ores making this a very lucrative and highly contested place for competing corporations. The unusual quantities of rare resources have lead scientists ...
- Turnabout (challenge mode)N/A
One of the first PTMC deep-space installations on a planetoid with highly unusual characteristics.
- Sigma Station (Challenge mode)N/A
Sigma Station was large facility however after the flooding incident, only a small part of it remains accessible.
- Chromatic Destination (Final) (challenge mode)N/A
Chromatic Destination is a challenge mode map which consists of interconnected caves lit up with bright colours. This map also appears as part of the community map DLC.
- QuadraticN/A
A much quicker build than Malevolence (4 or so days opposed to a week), this level features that dome I was so stoked about a while back. Otherwise this is a pretty simple one -- four colors, four corners, four large hallways, etc,. Also...
- MeridianN/A
Non-suffixed version better-optimized for gameplay purposes, -G is closer to the original vision. Hoping I've learned a thing or two since publishing Heirloom a few months ago. Happy to take constructive criticism and may make some smal...
- PyroclasticN/A
I'm hoping to have preserved a bit of the momentum I had coming out of putting Meridian together -- this is a very small and quite tense pressure cooker of a CM level. The spawn rates are untested but ~20% lower than those that I initial...
- MalevolenceN/A
Malevolence Similar to Houndstooth, I'd intended for this to be a lot more horizontal, but it's...really vertical. I'd also wanted a lot more cave structure to take after the stock CM Labyrinth, but going with the flow makes stuff like ...
- ConduitN/A
Continuing my everlasting struggle with sizing things appropriately and making them conform to some kind of grid structure, Conduit is a much larger challenge mode level than Meridian, Pyroclastic, or Houndstooth. Inspired by the stock m...
- HoundstoothN/A
Work started on this almost immediately after finishing Pyroclastic -- had a really cool idea for a visual effect that I wanted to try out, and hence the bottom room was born. Not quite sold on the whole thing as a level, and it all feel...
- UnderMineN/A
Once a test area for power core research that has since been abandoned, UnderMine is a meduium sized challenge mode level mostly comprised of caves.
- Ice CycleN/A
Ice Cycle is a medium sized multi-room mine with a large skewed ice cave
- SP_JONASN/A
Jonas is not a traditional overload/Descent Single Player map. It is meant to be explored slowly, replayed, discover the goodies and solve the little puzzles. It is not perfect but hey! This is my first map ever! Fun to play is what it ...
- TurnstileN/A
Turnstile features two tightly connected levels with multiple means of egress. Use these features to avoid being overwhelmed.
Featured
KillBox
N/A
Killbox also known by many other names, and avalible in almost all arena FPS games. A box inside a box surrounded with hallways connected by windows. Redesigned for 6DOF with multi level hallways and plenty of obsticals for cover. Rememb...
Throne
N/A
Throne is a large "bucket" with a central spire. This is my weekly challenge submission for the Revival Productions stream 7/7/18
Forge
N/A
Designed for Team Anarchy matches, edited for challenge mode. Forge consists of a large central cave with a manmade area at each end, and secondary caves underneath with connecting tunnles and manmade areas.
Attack on Rhea (Early release)
Beta
N/A
Three level version, including Overload files. The final will be 6 levels.
TBDB
N/A
After development of the Thunderbolt spread beyond Kantors reach, young pilots quickly discovered how much fun could be had while testing their skills against one another in simulations. TBDB is product of the desire to make use of that...
Smelter
N/A
This is the first level I've made for any game. Smelter is an industrial facility with several rooms above a large interconnected cave.
*Challenge Mode*
Callisto Mining
N/A
2nd draft of a 4-level WIP. Currently contains 2 levels: Callisto Port & Callisto Transfer, each with a secret level. Zip also contains the CM levels so they can be played separately as well.
Quarry
N/A
This is a sprawling complex that fans of Descent: First Strike might recognize. This was intended to be the first in a short series of levels exploring SP-spaces-as-CM-levels, but the build and results aren't spectacular (since everythin...
Heirloom
N/A
This is my second level made with Overload's level editor, and my first using geometry I alone came up with. This was a lot easier in some respects due to being pretty tightly gridded compared to Quarry, but also a lot harder in others s...
Freezer
N/A
Once serving as a private long-term Cryosleep facility, Freezer provided a secure site for those who could afford it. The facility has since been taken over by hostile Autonomous Operators. Use choke points to your advantage, and be s...
Belted
N/A
Once used as a proving grounds for Thumuncular class Xeno-OPS, Belted (formerly Observation) features two central rooms joined by a large ring.
*Challenge Mode*
Turbine
N/A
Turbine features several tightly interconnected rooms, tunnels between them and a large turbine hall.
Special thanks:
DE description: derhass
ES description: Pumo
Fulcrum
N/A
Fulcrum is a multi-leveled central area surrounded by caves and platforms for fast Challenge Mode gameplay.
Inner Ear
N/A
InnerEar is a small Challenge Mode level with multiple tiers and few open areas
CavernTester
N/A
I built this to have a live reference of all kinds of different noise configurations and deformation heights. Hopefully others can find use for it too. Each level in this set runs the gamut of practically deformable textures: rockwall_01...
- KillBoxN/A
Killbox also known by many other names, and avalible in almost all arena FPS games. A box inside a box surrounded with hallways connected by windows. Redesigned for 6DOF with multi level hallways and plenty of obsticals for cover. Rememb...
- ThroneN/A
Throne is a large "bucket" with a central spire. This is my weekly challenge submission for the Revival Productions stream 7/7/18
- ForgeN/A
Designed for Team Anarchy matches, edited for challenge mode. Forge consists of a large central cave with a manmade area at each end, and secondary caves underneath with connecting tunnles and manmade areas.
- Attack on Rhea (Early release)Beta N/A
Three level version, including Overload files. The final will be 6 levels.
- TBDBN/A
After development of the Thunderbolt spread beyond Kantors reach, young pilots quickly discovered how much fun could be had while testing their skills against one another in simulations. TBDB is product of the desire to make use of that...
- SmelterN/A
This is the first level I've made for any game. Smelter is an industrial facility with several rooms above a large interconnected cave. *Challenge Mode*
- Callisto MiningN/A
2nd draft of a 4-level WIP. Currently contains 2 levels: Callisto Port & Callisto Transfer, each with a secret level. Zip also contains the CM levels so they can be played separately as well.
- QuarryN/A
This is a sprawling complex that fans of Descent: First Strike might recognize. This was intended to be the first in a short series of levels exploring SP-spaces-as-CM-levels, but the build and results aren't spectacular (since everythin...
- HeirloomN/A
This is my second level made with Overload's level editor, and my first using geometry I alone came up with. This was a lot easier in some respects due to being pretty tightly gridded compared to Quarry, but also a lot harder in others s...
- FreezerN/A
Once serving as a private long-term Cryosleep facility, Freezer provided a secure site for those who could afford it. The facility has since been taken over by hostile Autonomous Operators. Use choke points to your advantage, and be s...
- BeltedN/A
Once used as a proving grounds for Thumuncular class Xeno-OPS, Belted (formerly Observation) features two central rooms joined by a large ring. *Challenge Mode*
- TurbineN/A
Turbine features several tightly interconnected rooms, tunnels between them and a large turbine hall. Special thanks: DE description: derhass ES description: Pumo
- FulcrumN/A
Fulcrum is a multi-leveled central area surrounded by caves and platforms for fast Challenge Mode gameplay.
- Inner EarN/A
InnerEar is a small Challenge Mode level with multiple tiers and few open areas
- CavernTesterN/A
I built this to have a live reference of all kinds of different noise configurations and deformation heights. Hopefully others can find use for it too. Each level in this set runs the gamut of practically deformable textures: rockwall_01...
New & Popular
Jonas V 1.1
N/A
Jonas was my first level ever. Jonas 1.1 is the nearly the same architecture, but a lot of details and possible actions have changed along the way. I didn't bother too much with the not-so deformed rocks, the sharp edges or the weird lig...
Multiplayer pack (Chromatic; Simplicity; Sigma;...
N/A
Multiplayer conversions of the challenge mode maps: Chromatic Destination, Simplicity, Sigma Station and Turnabout.
Simplicity (challenge mode)
N/A
Ironically codenamed "Simplicity", this asteroid offers incredibly rich veins of rare ores making this a very lucrative and highly contested place for competing corporations. The unusual quantities of rare resources have lead scientists ...
Turnabout (challenge mode)
N/A
One of the first PTMC deep-space installations on a planetoid with highly unusual characteristics.
Sigma Station (Challenge mode)
N/A
Sigma Station was large facility however after the flooding incident, only a small part of it remains accessible.
Chromatic Destination (Final) (challenge mode)
N/A
Chromatic Destination is a challenge mode map which consists of interconnected caves lit up with bright colours. This map also appears as part of the community map DLC.
Quadratic
N/A
A much quicker build than Malevolence (4 or so days opposed to a week), this level features that dome I was so stoked about a while back. Otherwise this is a pretty simple one -- four colors, four corners, four large hallways, etc,. Also...
- Jonas V 1.1N/A
Jonas was my first level ever. Jonas 1.1 is the nearly the same architecture, but a lot of details and possible actions have changed along the way. I didn't bother too much with the not-so deformed rocks, the sharp edges or the weird lig...
- Multiplayer pack (Chromatic; Simplicity; Sigma;...N/A
Multiplayer conversions of the challenge mode maps: Chromatic Destination, Simplicity, Sigma Station and Turnabout.
- Simplicity (challenge mode)N/A
Ironically codenamed "Simplicity", this asteroid offers incredibly rich veins of rare ores making this a very lucrative and highly contested place for competing corporations. The unusual quantities of rare resources have lead scientists ...
- Turnabout (challenge mode)N/A
One of the first PTMC deep-space installations on a planetoid with highly unusual characteristics.
- Sigma Station (Challenge mode)N/A
Sigma Station was large facility however after the flooding incident, only a small part of it remains accessible.
- Chromatic Destination (Final) (challenge mode)N/A
Chromatic Destination is a challenge mode map which consists of interconnected caves lit up with bright colours. This map also appears as part of the community map DLC.
- QuadraticN/A
A much quicker build than Malevolence (4 or so days opposed to a week), this level features that dome I was so stoked about a while back. Otherwise this is a pretty simple one -- four colors, four corners, four large hallways, etc,. Also...
Trending Maps Browse All
- SmelterN/A
This is the first level I've made for any game. Smelter is an industrial facility with several rooms above a large interconnected cave. *Challenge Mode*
- SP_JONASN/A
Jonas is not a traditional overload/Descent Single Player map. It is meant to be explored slowly, replayed, discover the goodies and solve the little puzzles. It is not perfect but hey! This is my first map ever! Fun to play is what it ...
- BeltedN/A
Once used as a proving grounds for Thumuncular class Xeno-OPS, Belted (formerly Observation) features two central rooms joined by a large ring. *Challenge Mode*
- FreezerN/A
Once serving as a private long-term Cryosleep facility, Freezer provided a secure site for those who could afford it. The facility has since been taken over by hostile Autonomous Operators. Use choke points to your advantage, and be s...
- UnderMineN/A
Once a test area for power core research that has since been abandoned, UnderMine is a meduium sized challenge mode level mostly comprised of caves.
- ThroneN/A
Throne is a large "bucket" with a central spire. This is my weekly challenge submission for the Revival Productions stream 7/7/18
- HoundstoothN/A
Work started on this almost immediately after finishing Pyroclastic -- had a really cool idea for a visual effect that I wanted to try out, and hence the bottom room was born. Not quite sold on the whole thing as a level, and it all feel...
- TurbineN/A
Turbine features several tightly interconnected rooms, tunnels between them and a large turbine hall. Special thanks: DE description: derhass ES description: Pumo
- ConduitN/A
Continuing my everlasting struggle with sizing things appropriately and making them conform to some kind of grid structure, Conduit is a much larger challenge mode level than Meridian, Pyroclastic, or Houndstooth. Inspired by the stock m...
- Attack on Rhea (Early release)Beta N/A
Three level version, including Overload files. The final will be 6 levels.
- MalevolenceN/A
Malevolence Similar to Houndstooth, I'd intended for this to be a lot more horizontal, but it's...really vertical. I'd also wanted a lot more cave structure to take after the stock CM Labyrinth, but going with the flow makes stuff like ...
- Inner EarN/A
InnerEar is a small Challenge Mode level with multiple tiers and few open areas
- QuadraticN/A
A much quicker build than Malevolence (4 or so days opposed to a week), this level features that dome I was so stoked about a while back. Otherwise this is a pretty simple one -- four colors, four corners, four large hallways, etc,. Also...
- FulcrumN/A
Fulcrum is a multi-leveled central area surrounded by caves and platforms for fast Challenge Mode gameplay.