• Map
    Fulcrum
    N/A

    Fulcrum is a multi-leveled central area surrounded by caves and platforms for fast Challenge Mode gameplay.

    2,019
  • Map
    UnderMine
    N/A

    Once a test area for power core research that has since been abandoned, UnderMine is a meduium sized challenge mode level mostly comprised of caves.

    2,314
  • Map
    SP_JONAS
    N/A

    Jonas is not a traditional overload/Descent Single Player map. It is meant to be explored slowly, replayed, discover the goodies and solve the little puzzles. It is not perfect but hey! This is my first map ever! Fun to play is what it ...

    2,669
  • 3 Maps
    Conduit
    N/A

    Continuing my everlasting struggle with sizing things appropriately and making them conform to some kind of grid structure, Conduit is a much larger challenge mode level than Meridian, Pyroclastic, or Houndstooth. Inspired by the stock m...

    2,183
  • Map
    Belted
    N/A

    Once used as a proving grounds for Thumuncular class Xeno-OPS, Belted (formerly Observation) features two central rooms joined by a large ring. *Challenge Mode*

    2,904
  • Map
    Turbine
    N/A

    Turbine features several tightly interconnected rooms, tunnels between them and a large turbine hall. Special thanks: DE description: derhass ES description: Pumo

    2,297
  • Map
    Freezer
    N/A

    Once serving as a private long-term Cryosleep facility, Freezer provided a secure site for those who could afford it. The facility has since been taken over by hostile Autonomous Operators. Use choke points to your advantage, and be s...

    2,932
  • 3 Maps
    Malevolence
    N/A

    Malevolence Similar to Houndstooth, I'd intended for this to be a lot more horizontal, but it's...really vertical. I'd also wanted a lot more cave structure to take after the stock CM Labyrinth, but going with the flow makes stuff like ...

    1,864
  • Map
    Houndstooth
    N/A

    Work started on this almost immediately after finishing Pyroclastic -- had a really cool idea for a visual effect that I wanted to try out, and hence the bottom room was born. Not quite sold on the whole thing as a level, and it all feel...

    1,879
  • Map
    Throne
    N/A

    Throne is a large "bucket" with a central spire. This is my weekly challenge submission for the Revival Productions stream 7/7/18

    2,114
  • 3 Maps
    Quadratic
    N/A

    A much quicker build than Malevolence (4 or so days opposed to a week), this level features that dome I was so stoked about a while back. Otherwise this is a pretty simple one -- four colors, four corners, four large hallways, etc,. Also...

    2,252
  • Map
    Smelter
    N/A

    This is the first level I've made for any game. Smelter is an industrial facility with several rooms above a large interconnected cave. *Challenge Mode*

    1,770

Latest Releases

Browse All
  • Map
    Jonas V 1.1
    N/A

    Jonas was my first level ever. Jonas 1.1 is the nearly the same architecture, but a lot of details and possible actions have changed along the way. I didn't bother too much with the not-so deformed rocks, the sharp edges or the weird lig...

    2,595
  • Map
    Simplicity (challenge mode)
    N/A

    Ironically codenamed "Simplicity", this asteroid offers incredibly rich veins of rare ores making this a very lucrative and highly contested place for competing corporations. The unusual quantities of rare resources have lead scientists ...

    2,121
  • 3 Maps
    Quadratic
    N/A

    A much quicker build than Malevolence (4 or so days opposed to a week), this level features that dome I was so stoked about a while back. Otherwise this is a pretty simple one -- four colors, four corners, four large hallways, etc,. Also...

    2,252
  • 2 Maps
    Meridian
    N/A

    Non-suffixed version better-optimized for gameplay purposes, -G is closer to the original vision. Hoping I've learned a thing or two since publishing Heirloom a few months ago. Happy to take constructive criticism and may make some smal...

    • Archived
    1,916
  • Map
    Pyroclastic
    N/A

    I'm hoping to have preserved a bit of the momentum I had coming out of putting Meridian together -- this is a very small and quite tense pressure cooker of a CM level. The spawn rates are untested but ~20% lower than those that I initial...

    • Archived
    1,980
  • 3 Maps
    Malevolence
    N/A

    Malevolence Similar to Houndstooth, I'd intended for this to be a lot more horizontal, but it's...really vertical. I'd also wanted a lot more cave structure to take after the stock CM Labyrinth, but going with the flow makes stuff like ...

    1,864
  • 3 Maps
    Conduit
    N/A

    Continuing my everlasting struggle with sizing things appropriately and making them conform to some kind of grid structure, Conduit is a much larger challenge mode level than Meridian, Pyroclastic, or Houndstooth. Inspired by the stock m...

    2,183
  • Map
    Houndstooth
    N/A

    Work started on this almost immediately after finishing Pyroclastic -- had a really cool idea for a visual effect that I wanted to try out, and hence the bottom room was born. Not quite sold on the whole thing as a level, and it all feel...

    1,879
  • Map
    UnderMine
    N/A

    Once a test area for power core research that has since been abandoned, UnderMine is a meduium sized challenge mode level mostly comprised of caves.

    2,314
  • Map
    SP_JONAS
    N/A

    Jonas is not a traditional overload/Descent Single Player map. It is meant to be explored slowly, replayed, discover the goodies and solve the little puzzles. It is not perfect but hey! This is my first map ever! Fun to play is what it ...

    2,669
  • Map
    Turnstile
    N/A

    Turnstile features two tightly connected levels with multiple means of egress. Use these features to avoid being overwhelmed.

    2,651

New & Popular

  • Map
    Jonas V 1.1
    N/A

    Jonas was my first level ever. Jonas 1.1 is the nearly the same architecture, but a lot of details and possible actions have changed along the way. I didn't bother too much with the not-so deformed rocks, the sharp edges or the weird lig...

    2,595
  • Map
    Simplicity (challenge mode)
    N/A

    Ironically codenamed "Simplicity", this asteroid offers incredibly rich veins of rare ores making this a very lucrative and highly contested place for competing corporations. The unusual quantities of rare resources have lead scientists ...

    2,121
  • 3 Maps
    Quadratic
    N/A

    A much quicker build than Malevolence (4 or so days opposed to a week), this level features that dome I was so stoked about a while back. Otherwise this is a pretty simple one -- four colors, four corners, four large hallways, etc,. Also...

    2,252

Trending Maps

Browse All
  • Map
    Smelter
    N/A

    This is the first level I've made for any game. Smelter is an industrial facility with several rooms above a large interconnected cave. *Challenge Mode*

    1,770
  • Map
    SP_JONAS
    N/A

    Jonas is not a traditional overload/Descent Single Player map. It is meant to be explored slowly, replayed, discover the goodies and solve the little puzzles. It is not perfect but hey! This is my first map ever! Fun to play is what it ...

    2,669
  • Map
    Belted
    N/A

    Once used as a proving grounds for Thumuncular class Xeno-OPS, Belted (formerly Observation) features two central rooms joined by a large ring. *Challenge Mode*

    2,904
  • Map
    Freezer
    N/A

    Once serving as a private long-term Cryosleep facility, Freezer provided a secure site for those who could afford it. The facility has since been taken over by hostile Autonomous Operators. Use choke points to your advantage, and be s...

    2,932
  • Map
    UnderMine
    N/A

    Once a test area for power core research that has since been abandoned, UnderMine is a meduium sized challenge mode level mostly comprised of caves.

    2,314
  • Map
    Throne
    N/A

    Throne is a large "bucket" with a central spire. This is my weekly challenge submission for the Revival Productions stream 7/7/18

    2,114
  • Map
    Houndstooth
    N/A

    Work started on this almost immediately after finishing Pyroclastic -- had a really cool idea for a visual effect that I wanted to try out, and hence the bottom room was born. Not quite sold on the whole thing as a level, and it all feel...

    1,879
  • Map
    Turbine
    N/A

    Turbine features several tightly interconnected rooms, tunnels between them and a large turbine hall. Special thanks: DE description: derhass ES description: Pumo

    2,297
  • 3 Maps
    Conduit
    N/A

    Continuing my everlasting struggle with sizing things appropriately and making them conform to some kind of grid structure, Conduit is a much larger challenge mode level than Meridian, Pyroclastic, or Houndstooth. Inspired by the stock m...

    2,183
  • 3 Maps
    Malevolence
    N/A

    Malevolence Similar to Houndstooth, I'd intended for this to be a lot more horizontal, but it's...really vertical. I'd also wanted a lot more cave structure to take after the stock CM Labyrinth, but going with the flow makes stuff like ...

    1,864
  • 3 Maps
    Quadratic
    N/A

    A much quicker build than Malevolence (4 or so days opposed to a week), this level features that dome I was so stoked about a while back. Otherwise this is a pretty simple one -- four colors, four corners, four large hallways, etc,. Also...

    2,252
  • Map
    Fulcrum
    N/A

    Fulcrum is a multi-leveled central area surrounded by caves and platforms for fast Challenge Mode gameplay.

    2,019