- KrossFire
Challenge Mode & Maulti-Player map with custom textures and decals
- KubeRun
Challenge Mode & Multi-Player map with custom textures & decals
- Simplicity (challenge mode)
Ironically codenamed "Simplicity", this asteroid offers incredibly rich veins of rare ores making this a very lucrative and highly contested place for competing corporations. The unusual quantities of rare resources have lead scientists ...
- Turnabout (challenge mode)
One of the first PTMC deep-space installations on a planetoid with highly unusual characteristics.
- Sigma Station (Challenge mode)
Sigma Station was large facility however after the flooding incident, only a small part of it remains accessible.
- Quadratic
A much quicker build than Malevolence (4 or so days opposed to a week), this level features that dome I was so stoked about a while back. Otherwise this is a pretty simple one -- four colors, four corners, four large hallways, etc,. Also...
- Meridian
Non-suffixed version better-optimized for gameplay purposes, -G is closer to the original vision. Hoping I've learned a thing or two since publishing Heirloom a few months ago. Happy to take constructive criticism and may make some smal...
- Pyroclastic
I'm hoping to have preserved a bit of the momentum I had coming out of putting Meridian together -- this is a very small and quite tense pressure cooker of a CM level. The spawn rates are untested but ~20% lower than those that I initial...
- Malevolence
Malevolence Similar to Houndstooth, I'd intended for this to be a lot more horizontal, but it's...really vertical. I'd also wanted a lot more cave structure to take after the stock CM Labyrinth, but going with the flow makes stuff like ...
- Conduit
Continuing my everlasting struggle with sizing things appropriately and making them conform to some kind of grid structure, Conduit is a much larger challenge mode level than Meridian, Pyroclastic, or Houndstooth. Inspired by the stock m...
- Houndstooth
Work started on this almost immediately after finishing Pyroclastic -- had a really cool idea for a visual effect that I wanted to try out, and hence the bottom room was born. Not quite sold on the whole thing as a level, and it all feel...
- UnderMine
Once a test area for power core research that has since been abandoned, UnderMine is a meduium sized challenge mode level mostly comprised of caves.
- Tempest
A medium-sized CM level with tight turns, teleporters and wind tunnels
- Ice Cycle
Ice Cycle is a medium sized multi-room mine with a large skewed ice cave
- Turnstile
Turnstile features two tightly connected levels with multiple means of egress. Use these features to avoid being overwhelmed.
- Callisto Mining
2nd draft of a 4-level WIP. Currently contains 2 levels: Callisto Port & Callisto Transfer, each with a secret level. Zip also contains the CM levels so they can be played separately as well.
- Attack on Rhea (Early release)Beta
Three level version, including Overload files. The final will be 6 levels.
- Fulcrum
Fulcrum is a multi-leveled central area surrounded by caves and platforms for fast Challenge Mode gameplay.
- Inner Ear
InnerEar is a small Challenge Mode level with multiple tiers and few open areas
- Throne
Throne is a large "bucket" with a central spire. This is my weekly challenge submission for the Revival Productions stream 7/7/18
- Freezer
Once serving as a private long-term Cryosleep facility, Freezer provided a secure site for those who could afford it. The facility has since been taken over by hostile Autonomous Operators. Use choke points to your advantage, and be s...
- Turbine
Turbine features several tightly interconnected rooms, tunnels between them and a large turbine hall. Special thanks: DE description: derhass ES description: Pumo
- Smelter
This is the first level I've made for any game. Smelter is an industrial facility with several rooms above a large interconnected cave. *Challenge Mode*
- Quarry
This is a sprawling complex that fans of Descent: First Strike might recognize. This was intended to be the first in a short series of levels exploring SP-spaces-as-CM-levels, but the build and results aren't spectacular (since everythin...
End of results.