A map I made in the span of 24 hours, based on Chemical Plant Zone from Sonic Generations. Contains both the Classic & Modern music tracks, as playing a fast paced shooter without music just seems weird.
The main gimmick of this map is the few areas with water in them & the moving platforms, with two switches in the map that can reverse the direction of the platforms.
A recreation of the multiplayer map Sidehopper Station from Metroid Prime 2 Echoes on the Gamecube, containing a few elements that make a Deathmatch that bit more hectic in the form of the Kinect Orb Cannons to launch players around the map & canisters of Phazon scattered around (that act like Explosive Barrels apart from the fact that they don't ignite & simply explode from the slighte...