2 days ago
Big, plain, flat and empty
The brushstrokes in the architecture are really broad - there are really long and straight hallways, big and flat rooftops and parking lots, plain ...
2 days ago
Very mixed bag - should be seen once, but....
So there are some things here that are really worth seeing: Some of the lighting is really effective and atmospheric, as are some of the locations....
3 days ago
Some really clever stuff here - most importantly, it is fun!
The details and build quality of this short campaign is almost spot on. The paths and architecture is a little linear at times, but you will find ...
4 days ago
Consistently good, great in small moments, hard finale
The build quality of this campaign is well above average. Much of it is pretty linear, like many campaigns - 90 degree paths and geometries with a...
A classic that is nice to have back
This was a truly top-tier custom campaign, and I am really glad to have it back for L4D2. Almost everything is spot on: the lighting, the arrows t...
No Mercy, but not as good
There are a few visual issues with this map - an elevator top that disappears into the shaft ceiling at the start of the campaign, oddly thin walls...
Great look, killed by gameplay
The visuals are a solid 5 stars: excellent lighting, creative layout at times and more details than many other campaigns combined. But.... The gam...
For a selective audience?
I suppose that if you played and liked the Goldeneye game, this would be enough of a nostalgic experience to make this fun for you. I have never p...
Looks great in some ways, plays mediocre, voice narrative hit and miss
This is a different looking campaign. It has a lot of voice acting and a lose narrative, and while that in itself is unique, the act gets tiresome...