- This is not the standard run through as fast as you can to the safe room campaign. For a different type of series it is a relaxing (sometimes) type that a few other authers have also attempted to do for a visual and thinking campaign.
- Innovative, puzzle style campaign.
- The extra textures and objects really add to the enjoyment of this series when you take your time to examine. Look up, look around.
- Secrets add things such as alternate paths through a map.
- When you take your time in an area you can find hints on where to go. Such as a few arrows. These are not easy to find though. Especially when your drowning. lol.
- Game instructor gives story type clues on what to do or watch out for.
- A quick healing pool when you stand in it. This is an innovative way for health when you discover it.
- Good flow and challenge.
Cons:
- A little dark in a couple areas where you need to see better such as the pool that a player needs to shoot wall blocks to move on. Too hard to see too far in the dark.
- Needs a little more ammo spread out. Players run out of ammo and panic. Otherwise using pistols is good until you need your machine gun. It saves some ammo.
Conclusion:
This is very creative for an authors first campaign. Fun for an individual but even more fun when you do it as a group. More players to look at areas and figure things out. Its amazing what different eyes will see. I feel that the map is good to play to mix it up, something new, and nonetheless something different. I would recommend it to anyone who doesn't mind playing a thinking and exploring set of maps. I look forward to the changes you make here and your next campaign.
Pros:
Cons:
Conclusion:
This review was posted before the latest release.