Finally after 2 hours of exploring and slaughtering, my long unfulfilled desire of playing a satisfying campaign was fulfilled. It has really been a long time since i played something of a quality ...
This campaign best showed its beauty with its amazing exotic buildings professionally designed to fit its theme Valencia. However the skybox is something really uncomfortable to play under and is s...
A details wrapped, entertainingly complicated masterpiece. The whole campaign stands out in mapping, event arranging, environment building and experience maximizing, even though the first map lacks...
A decent, delicate, clever campaign. The maps have the details no less than official ones, but it does need more optimizing in performance. As for what happens in the campaign, not much. Quite suit...
Lots of work to be done before it qualifies as a 4-map campaign. The scenario is fine, but it lacks details, bigger scenes, and events. That dude down there clearly over rated. Though the finale is...
All in all, a very detailed, delicate weaved map for zombie-slaying. By that I mean not just events but the layout of the buildings and constructions and routes are 100% out of ingenuity though I'm...
On the whole, it is a somewhat crude, unpolished campaign. For there's leaks, and missing textures at some areas, maybe the director was messed up also according to its performance. Problems listed...
The moment I saw the paintings on the roof and walls in the church, I just knew this was going to be some serious realistic L4D2 gameplay, totally different from other boring designs with excessive...