Reviews by SableagleAll Reviews
20 rounds of 7.62x51mm ammo. Lots of lethality, no respect for tanks.
- Sableagle's gun mods, no shotguns
This is my gun mod set (higher-powered version), file 20068, without the shotguns or silenced SMG so you can plug in other mods for them. Individual tight buckshot and slug mods for each of the four are linked below, along with 9mm and ....
- Infinite grenades
Defibrillators and spam. Sounds good. I'll have that. Defibrillators are single-use. This is my ten-slot mod with infinite molotov, pipe bomb, bile jar and grenade launcher ammunition. You've still got to find and pick up one of each, b...
- M4 shotgun slugs
Change the grey Benelli M4 autoshotgun from firing buckshot to firing slugs. Yes, it will crown the Witch.
- Default SMGs for sportsp15Beta
This ought to fix that bug. This is jus tthe three SMG scripts lifted out of the game files and turned into a .vpk to force things straight. Start a game with this active when you first start L4D2 and it ought to stick for the rest of th...
- SG552 replaces SCAR-L
Get the German version of the game's M16-like SG552 in place of the SCAR-L 'desert rifle.' It doesn't zoom, unfortunately, because the game still thinks you're using the SCAR-L and *that* doesn't zoom.
- MP5 replaces M10
Heckler & Koch MP5 smg replaces Ingram M10 / MAC10 silenced smg.
- Buffed SG552 replaces SCAR-L
Version of SG552 with real magazine size and rate of fire and serious splatting power replaces SCAR-L 'desert rifle,' but unfortunately doesn't zoom.
- Buffed MP5 replaces M10
My version of the MP5 9mm smg (225mm barrel), which actually hits harder than the P220 9mm pistol (112mm barrel) as well as having real-world magazine size and rate of fire, replaces the Ingram M10 silenced SMG.
- Incendiary Frying Pan
The Witch used to run a little roadside snack business. She's crying because most of her customers are dead or infected and she's lost her favourite magic frying pan. How's she supposed to cook without this? It's not like she can use mat...
- 10 slots, 2 guns, infinite ammo
As requested by ferretsshadow: the ten-slot mod with the guns spread out a little. Shotguns and the hunting rifle now take the same slot as the pistols and melee weapons, so you can choose your weapon mix a little more freely. As they al...
- 10 slots, 2 guns
As requested by ferretsshadow: the ten-slot mod with the 'heavy-hitters' moved to the pistol slot, so you can have choose a melee weapon, the infinite-reloads pistols or a shotgun as your backup. Shotgun ammo can't be refilled from piles...
- M60 infinite ammo
Infinite reloads for the M60 belt-fed machine-gun. Please note that it still discards when empty, so you have to manually reload it. I couldn't find the default M60 script, so the damage characteristics are the same as for the default ...
- Infinite ammo
v1.2: all guns as normal except for infinite ammo, including the grenade launcher but not the M60, and all 8 survivors' arms should now show properly.
- Silenced MAC10 9mm
The silenced SMG as the Ingram M10 in 9mm, with 32-round magazine as optional add-on to go with reduced weapon set (see link). 32 x 35 = 1120 damage per magazine. It gets inaccurate fast, but at short enough range it'll drop a Charger or...
- Sableagle's gun mods
Most weapons are changed to reflect their real-world selves. I included the hunting rifle's madly high-powered mod that nobody seems to like using however handy it is, and a more moderate version of that as the AWP. Assault rifle magazin...
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