*Easy to find your way around.
*Some areas well detailed.
*Quite liked the design of map 2.
*Ride in map 2 was a nice touch.
*Several different environments.
*Some early areas lacked detail.
*The concept of this map could be better explained by used of custom graffiti or decals.
*Bots couldn't climb ladders in house in map 1.
*Had to wait far too long in the room with the paintings and raising ceiling in map 2, before panic event started and we were let out.
*A lot of failed sound console warnings.
*The book button issue.
*Invisible walls in some areas of map 4.
*Panic events in map 4 seemed to happen on their own for no reason.
*Bots wouldn't pick up the health kit in the toilet in the saferoom between maps 4 and 5.
Overall an ok map with only a few issues to be addressed. This campaign though does seem very confused though. If you want to get through a concept for this map, try using custom graffiti to explain it.