Pros:
- Another "Lets Build" map, always pretty fun. - Nice theme that fits the "build-a-rocket" theme. - I like the idea of having the research desk at a higher level and the placement of the mounted machine guns to defend the rocket builders, although the distance between the locations may have been too much. - Fairly good lighting throughout. - Pretty good zombie navigation flow.
Cons:
- While "Lets Build" is always fun, this map offers nothing new or different from rimrook's original map other than a different layout. - On first gameplay, there's no real direction or indication as to where the research desk is. - The distance between the research desk and the rocket build site are too far for no good reason, although it proposes a unique strategy. - The aesthetics, overall, seem very bland. There is no story being told and there's nothing to immerse the player into the game. - The balance is broken and suffers the same problems rimrook's map did in the sense that "Easy" does not equal "Easy" and "Normal" is closer to expert. This can be fixed by tweaking the spawn rates a bit. - Because of the long distance to the research desk, the "ragequit" factor is pretty high when a team has to restart. - No real potential to change up the strategy.
Conclusion:
Overall, pretty fun but the map lacks in originality and balance. Since it offers nothing new other than a change of strategy. There's nothing blatantly "wrong" with the map but there just wasn't anything that made me want to come back to it and there was no real payoff when we beat the game since it was just the same conclusion as "Let's Build a Rocket". Final word: Download it if you really like "Let's Build" maps but don't expect a whole lot of replay value.
Pros:
Cons:
Conclusion:
This review was posted before the latest release.