Review
Actually not bad except the bots, they tend to roam around ocassionally, other than that, it's a pretty good map
Review
Actually not bad except the bots, they tend to roam around ocassionally, other than that, it's a pretty good map
Good map
Not bad, too short
This review was posted before the latest release.
Awesome map, very delicate map design
When's the last time I gave a five-star to certaim maps? This map has been gone for so long that when I first saw this map yesterday morning, I was shocked and downloaded it immediately. Finished the first map with another player, and finished the rest two alone. I didn't die once, which means the difficulty is pretty fair. Each map is pretty long, considering it's a 3 map campaign, the overall length is acceptable. Scenery design is really comfortable, only one part of level 3 has some rotten flesh on the ground, the rest of the maps exhibit a beautiful city if excluding the zombies.
Pros: As forementioned: Long map
Beautiful Scenery
Medium difficulty
Also, clever path design in the second map in which the players need to utilize the specialties of multiple cars to make it to the end. From what I could recall, players need to crouch under a cargo container lean on the wall, crouch through an ambulance, jump onto top of a bus by a earthmover, and jump onto top of a bus by a truck. The path design in the third level is believed to lead the players through all the major sightseeing spot to the rescue location, including two tennis courts, a swimming pool, a parking lot, tents area and finally to the rescue location on the roof, with a huge rainbow bridge which could let players slide (which is also dangerous)to the lower levels from outside the building.
Enough signs telling the directions so the players don't get lost.
Some little tricks concerning the Tank. In the first map, Tank spawned right before a wall of fire that the survivors need to walk around, so I lured the Tank into the fire, however, one of the bot got slapped by the Tank and lost all health immediately. In the second map, tank spawned right behind a crane, instantly incapacitate all three of my bots.
Cons: Currently none. All the issues of "New" maps, such as bots don't pick up main weapons/med kit or don't stick around the player, or map being too hard/too many traps, don't exist in this map. That's also an important reason for having a 5/5
Great ideas and landscape, but too many bugs
Pros: -great ideas, great landscape
-a little long, but it's ok for me
Cons: -not enough supplies, I died once in the second map because I was caught by the smoker and all my bot teammates had died a while ago
-bug: the bot won't pick up first aid kit except in the saferoom,sometimes they go for pills or adrenaline shots automatically, but sometimes I need to hand it to them;
-There're a total of 3 hordes in the second map, if they're relatively short, that's ok, but in your map the hordes are extremely long and as I mentioned above my bot teammates died in the third horde.
-The "lift" in the third map should be reconsidered. when I first played the map, I didn't know it was a lift, so I fought the horde at the narrow passage, then I found that the stand in the middle was missing, I finally realized it was a lift. I thought the button at the bridge could bring the lift back up, but it only brought more zombies to me.
-There seems to be some hidden rooms and paths in the third map, I once respawned as the Tank and I seemed to be in a totally different space and I couldn't reach the surviviors. There was a room with 30 first aid kits on the table, I don't know if that's what you designed intentionally.
This review was posted before the latest release.
I'd give 0/5 if I can
This review was posted before the latest release.