So many memorable and OMG moments
There is some randomness in each chapter
No nav or brush errors (that I came across)
Not practical in single player?
Just when you think things couldn't get any crazier, the next chapter goes and tops the last! A great campaign to play with three of your friends, especially if you're into puzzle and traps. The only problem I had along the way was at the end of chapter 1 (having trouble getting across the bridge), but after that it was smooth sailing. Overall I would VERY HIGHLY RECOMMEND THIS CAMPAIGN to anyone wanting to play a puzzle map with some friends. Great campaign!
Variety of locales
Not too long
Storm & Bridge levels
Small file size for 6 chapter campaign
First 3 chapters
Got lost a few times
Water textures are buggy (when flashlight is on)
First off, from a mapper to a mapper, congratulations on your success in the mapping world :D. The campaign wasn't as long as I expected and ended up being a very nice length for 6 chapters. I loved the variety of levels especially the storm level and the bridge run. The gameplay ended up being fun in the end, but not without some frustration at the beginning. For the first half of the campaign I was frustrated with the level design and the direction. I also noticed some brush problems (not being lined up causing me to see through the map) and some overlay/decal problems. However, after playing the bridge level, my opinion changed. The last 3 levels were much more organized and easier to follow. I also did not notice any major problems with the nav. Unfortunately though, I do not feel this campaign deserves over a 90. It was good, but not in the realm in which I feel a map deserves a 90. Sorry for the bad English as I am tired. However, in the end, I would recommend this map to anyone who wants to play a fun custom map. Thanks for the hard work you put into all your maps and good luck in the mapping world!
Each chapter's layout is unique
Everything works properly
Became lost easily
Lack of melee weapons
Overall I really enjoyed the simplicity of The Orange. I understand that it's still in beta form and that there's probably some stuff missing. One thing I would make sure to add would be some hint arrows so that the survivors know where to go. Other than that though, nice work so far! I can't wait for the first complete release of this map.