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Description
Survivors got stuck in a mysterious research facility.
This campaign is about randomness and some traps.
I started making this campaign out of curiosity.
But as it progresses, it's got bigger and bigger.
Have fun.
(!) This campaign is long and difficult. Teamwork is crucial.
(!) Custum models for weapons, modified server are not recommended.
Completed in expert realism with friends, and I won't lie, that felt freaking fulfilled! Opps, sorry for the language. (Btw highly not recommend to play it with bots)
This map is already super hard in expert, almost felt impossible to complete at first try, and completing it in expert realism mode is total insane.
This's really a very controversial map that either people love it or hate it and I was quite surprised I didn't hate it. QE (questionable ethics in short) is not the valve-official-like story map. It doesn't have a story or an environment that we would feel it's zombie-apocalypse and we're trying to escape and look for the rescue from one point to another. I felt more like we're being trapped in a harsh zombies environment as a test subjects, conducted by somebody or an organization, so that we can get tested or manipulated by him/her. In short, it's a skills map, a map that tests our zombies skills, teamwork, and IQ, how far we can survive with our team.
I'm not really gonna list the pros here. I just really like the map 'cause of how creative and challenging it is. Weird that even though I've put 5 stars here, but in this review I'm just gonna list some complaints even though it's most likely not gonna change anything seeing the last updated time of the latest version.
Map 1: Spawning charger at the last gauntlet is too much! (especially when they just drop from the ceiling)
Map 2: The dropping cars and the pipe, coupled with the smokers and hordes is really !@#$%^
Map 3: Director often spawns a tank here in the beginning and it's just super annoying and difficult to pass. The smokers and the chargers here also are the big cause of restart!
Map 4: This finale is the hardest hold out finale I'd consider. Killing a tank in such a watery environment with platforms to keep jumping on it is already very demanding, and the count down drop down pillars on the platform makes the demand to the next level. Without the pipe trick to kill tank, it's extremely and immensely challenging.
p.s. Completing this in expert realism with 0 restart definitely requires some luck... If I manage to do one with my team, I'll post a video here, you're very welcome to check them out if I do. The ending really surprised me at my first try.
After a struggle through the city, survivors are now forced to go as high as possible to find rescue.
Deadliest enemy? Height
Chapter 2 revamped
Still work in progress, it will improve.
Ok New update is still not working so I'm going to split them into 2 maps instead.
this my be a bit so pleas bare with me thank you.
(posted Jan. 6, 2017)
(v1.9)
This is mainly a CO-OP map.
Still Need:
Ending for second level. (just ex...
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Please see changelog for hints on how to navigate Wormwood.
Author yebanjianjiao.Map's name may mean"what's this s**t!?"in English.This map suits players who like playing with trap not only zombies.If you just like fighting against zombie and escape.Maybe this map is a junk to you.This map is ful...
Send them to hell for heaven's sake!
This is my first campaign, and it's in alpha phase - simply uploaded so friends and community can find and give CONSTRUCTIVE criticism.
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L4D2 add-on supp...
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Posted this review
Either you love it or you hate it