Pros:
+The idea of only having 2nd Pistol at the start is kinda amusing. Additional, the 1st level is easy enough to actually make it just with pistols. +The zombie spawn in the crops is quite a nice idea. +The bridge thingy was great ^^ +The panic event caused by the travelling convoy was great. +Broken Saferooms are always a + +The farm was well-made and authentic designed +Same goes for the building site. +Level 4 has the best "Saferoom" ever. +Dmging fences... lol +Epic "Rescue vehicle"
Cons:
-No intro -Just something bugging me: If the survs are moving for the closest evac station, why all the cars in level 1 are turned to THE OPPOSITE DIRECTION? lolz -On the bridge you will "fall" through the edge of the bridge (about 1m before you actually should fall) -On the end of level 1 there was a boomer spawned behinf the (barricaded) exit door. -No T1 weapons in the entire first level, BUT T2? -Staying on some cars usually prevented the Zombies from reaching you... AI fail? -Poor Louis got stucked in between some stones (he kept flying while being stucked) due to a tank hit. -Overall part 2 there were WAAYYYYYY to many explosions. I mean, i counted 24 Pipes and 8 Molos just in the motel behind spawn. -I strongly disliked the river part... i ned about 10 minutes to find the cave and at the first look, moving across the river (with death effects) seemed the only way... frustrating -The idea of a panic event caused by a couple of alarm cars at once is a nice idea. However, stumbling into 6 hords in a row is no more fun, but just boring. You overdid it here. -Ammo spots were, exspecially in the later levels, quite to rare. -At the end of part 4 i got a pink-black squared train (even after restart) and an missing wall texture next to it. -The design+idea is nice, but the military base has WAY to much space... and way to less details for such a big ammount of space. -On pressing the button, i thought it was a panic event, not the finale trigger.... pls add some sign to this or however. -You seem to die while getting rescued, resulting in a sound mash and restart of the level.
Conclusion:
Nice maps, usually well detailed. Many innovative ideas, auto-triggering panic events. However, the supply placement is sometimes *hintlevel2hint* quite off, not enough ammo, but unnecessary heaps of explosibe (next to no explosives in the final). Not really the best campaign i've ever seen, but it's worth a 78
This review was posted before the latest release.
Pros:
Cons:
Conclusion:
This review was posted before the latest release.