Pros:
-Nice Environments -Some nice touches throughout every level -Clever use of original dialogue to fit the story of this campaign
Cons:
-Ridiculously long levels with obnoxious and poorly designed zombie gauntlets; The Dam area is particularly loathsome as it requires repeated back-and-forth across one area to complete successfully -This is meant for competitive play? The level layout and endless zombie gauntlets mean there's zero chance of a team of survivors getting very far. -Horrible, tiresome, needlessly convoluted, horrible, unbalanced, poorly designed, did I mention horrible? finale.
Conclusion:
The one common mistake that I see 90 percent of map makers do is believe that nonstop zombie hordes and panic events and gauntlets are a good thing. Wrong. The other common mistake is that a longer map is a better map. Wrong again. This campaign commits both these ridiculously obvious but common mistakes to the point of GROSS INCOMPETENCE. The campaign itself is nicely designed, nice details and touches throughout. But every chapter is a long, tiresome and often confusing slog. It's as if the map maker kept adding more and more to the map and stopped to to say "perhaps I should stop here and improve its focus and readability. NAH... LOL!" I'm pretty sure that's how it went down. Moreover, considering the length of each chapter - and the sheer amount of panic events and gauntlets - it boggles the mind that the mapmaker decided this was for competitive play. An experienced infected team will absolutely slaughter the survivors with a campaign this ridiculous; a boomer or two and a few well timed attacks and the first zombie panic even will usually do the job (about a third of the way each chapter). Sorry but this would be a horrible versus campaign. But the cherry on top of this boomer bile pie is the absolutely mindbogglingly bad finale. You're expected to fight two tanks, run into several narrow corridors to grab a keycard in a tiny enclosed space, all the while fighting another endless horde of zombies, which leads you to swipe the card you acquire on the opposite side of the area you had to get the card only to be faced with more enclosed areas which would make any spitter infected overjoyed. What a horrible ending. It's apparent that this mapmaker has no semblance or notion of what game balance is, and indeed, he or she must play with some mediocre infected players if they believe this map would not lead to near-instant incaps. I'm all for proper balance between hardy survivors and frail infected but this campaign demonstrates the designer's failure to understand that balance. I hope they never make another mod again and - in fact - they should retire from Left 4 Dead 2 immediately.
This review was posted before the latest release.
Pros:
Cons:
Conclusion:
This review was posted before the latest release.