Pros:
Unique set of chapters; each one has its own distinct character. Great use of "elevation changes" in each chapter. Flat terrain in campaigns can get repetitious but there really is none of that here. Event where car drops out of the shipping container is a nice creative touch. The ghost ship is especially creative. The listing of the ship makes navigating it a real challenge, and requires the player to really pay attention to where he's going.
Cons:
The only one I can think of is that the finale may have a few too many tanks, which makes it really difficult to manage the narrow stairs from the lighthouse down to the docks.
Conclusion:
Just to clarify, I always play campaigns on Realism > Normal, using the "Gear Transfer" add-on script (allows the bots to carry items such as grenades, and then will hand them to you when you don't have one). A really fun campaign all around. It never seems to take itself too seriously but is still intense, which is a difficult balance to strike. So many campaigns try to be "spooky" which actually can get repetitious. This one has a high entertainment factor. Each chapter has its own character, and each is memorable. Also, I enjoy daytime campaigns. I've played this campaign probably five times, and I just realized that it reminds me of some of the better levels in Doom and Doom 2...which is a real complement imo. Some say that the finale escape in the balloon is silly, but I laugh every time I see that balloon come floating in. It's very creative. This has become my favorite custom campaign. Very well done, and thanks for the great work!
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