Pros:
All game modes work great Custom music for additional atmosphere Nice Finale No nav issues Layout and detail Location variety and logical transtions The listed ship and its trap Well supplied campaign Lengthy
Cons:
Author/porter abandoned the project Disco Ship Custom music issues A few missing infected ladders maybe
Conclusion:
First off, it's a solid campaign and all game modes are present plus they all work great! Both Survival and Scavenge are neither too difficult or easy, which guarantees fun for both teams and that is the most important aspect of gaming. At least I think so. The campaign could use a few Infected ladders at some points. One example is the 3rd map. After you've gone through the drainage and before the catwalk up into the warehouse, if you shoot the alarm car, or wait for a horde a large portion of the Infected run through the sewer instead of climbing up the wall or dropping down from a possible hole in the roof. The ladder is a chokepoint that takes away the threat of the incoming horde. Same with most Special Infected. The Finale location is beautiful and like how it's set up. You can hold out in the lighthouse for the vehicle to arrive or gradually make your way down to the docks as there are several places with an ammo pile, some throwables and health items/defibs. The difficuly of the Finale comes mostly from where you're holding out, though. The only sad thing is that the Finale didn't remain at night time. The whole point of activating the lighthouse to signal the rescue vehicle is lost. The nighttime setting brings some extra difficulty with it. But it's good as it is. Personally I'm curious how a Gauntlet Crescendo would do in the second map's gate event, because most of the time the Witch in the parking lot isn't much of a threat to me, even with 3 bots. But a Gauntlet isn't necessary as this works good, too since the .50 Browning can't aim down too far, making you rely on teammates a bit more. The bots have some issues with the ladders in this area. They don't hold onto them, but rather jump down into the sewer. It's a minor issue though. I like the custom music - it adds a feeling of darkness and/or threat to the campaign. Separately the pieces are good, save for one or two that last just a splitsecond too long and the tendency to play simultaneously or overlap each other. The best example I have found is on the Finale once you set foot on the beach an epic piece starts, 2 or 3 seconds in a mood piece cuts in and it kills the epic piece. And yeah, the disco ship is kind of unavoidable as a con. It nearly killed my depth perception in the ship's bowels. I know lowering the shader details to medium 'fixes' it, but from what I've read it's (quite) easy to fix permanently. But the big plus is that the ship looks and feels awesome and it has a trap, which made me laugh my ass off. Now it's quite easy to avoid, but still funny when other people don't know and get angry about it.
This review was posted before the latest release.
Pros:
Cons:
Conclusion:
This review was posted before the latest release.