An Escher-inspired CTF-level, where you can see everything going on in the enemy's base, just by looking up. Provides very fast gameplay and you can capture the flag in less than 15 seconds, if you are lucky. It was the first level, I created completely in 3dsMax. I made some mistakes with it, but I learned alot from it.
The concept behind CTF4 is simple: Capture the Flag, but with 4 teams instead of 2. Why would
4 teams be better than 2 you ask? Simple: More action, more choices, more strategy.
With four teams the objective becomes more than just attacking the enemy flag and defending
your own. You must think carefully about which team to attack. Because other teams can get
points without ever attacking your ...