2 MW3 Striker (for Benelli)
3 WaW Kar98k (for AWP)
4 MW1 W1200 (for Wooden)
5 BO1 WA2000 (for Ruger/G3)
6 WaW Mosin-Nagant (for Scout)
7 MW3/BO2 MP7 (for Uzi, MAC, and MP5)
8 BO1 FAMAS (for M16)
9 BO1 HS-10 (for Benelli)
2 MW1 W1200 (for Wooden)
3 MW3 Striker (for Benelli)
4 WaW Kar98k (for AWP)
5 MW3 Five-seveN Suppressed and P99 (for Pistols)
6 PD2 Morning Star (for Crowbar)
7 Kel-Tec KSG HUD pack
8 MW3/BO2 MP7 (for Uzi, MAC, and MP5)
9 MW2 Desert Eagle with an attachment (for Deagle)
2 Concept art M4 (for M16, SCAR, and SG552)
3 Concept art MP5 (for Uzi)
4 BO2 MTAR Suppressed (for M16)
5 PD2 AK17 (for AK)
6 BO1 FAL Pack (for AK)
7 XM177 with or without scope (for M16)
8 WaW Nambu (for pistols)
9 MW3 M4A1 Hybrid Sight (for M16)
Left 4 Dead 2
A functional fun campaign
Well-built and decorated, with low atmospheric lighting, and pleasant balance of supplies. The abundance of explosive barrels can get annoying with...
Brilliant and beautiful with a tough finale
Needs no introduction, hands down one of the most unique and beautiful campaigns. Very cool church with other survivors (and not those L4D1 survivo...
More grenades than zombies. In China.
A very promisingly starting campaign with cool visuals, custom assets, and even a mobile saferoom. The supply balance is thrown out the window by t...
Alarms Everywhere: The Movie: The Game
I cannot rate the campaign's outstanding visuals or supply placement justly, if it forces me to wade through a sea of alarmed cars into a river of ...
An average campaign, where the finale is easier than the previous map.
First we have a Bus Stop Maze of Buses, then a "museum" with some funny moments, then THAT ONE MAP, and then a finale in some weird rando...
Vast and breathtaking; more vast, actually
This campaign is a salad of large, confusing, explorable maps of varying locations. They're so large, in fact, that by the finale you're almost gua...
Decent, but weirdly lit
A short nice campaign with Survivor dialogues, decent supplies, and a fancy route around overall. My biggest complaint is the lack of natural light...
We'll cut it some slack for its age
Build, lighting, flow, balance is okay. It even seems to be easier in the first maps, culminating into the somewhat teeth-grinding finale. Low visi...
This campaign is ridiculious, but not for the reasons it was designed to be
The architecture and lighting is below average, the supply placement is atrocious, and preset Special Infected spawns break the whole point of the ...