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GameMaps Left 4 Dead Maps Balin's Tomb
Balin's Tomb created by combatfetus.
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A map based on Balin's Tomb from Lord of the Rings, with a little twist. Hit the button in the back and see how long you can avoid his fate! Note: Not the final release, updates still being made. Will update soon. Have fun, leave comments/suggestions!
Version: 1.95  (Complete)
Last Updated: 11/23/09
Released: 11/23/09
Author: combatfetus
Publisher: combatfetus
Maps: 1
Map Size: Not Specified
Max Players: Not Specified
File: balinstomb.vpk  
Size: 36.5MB
Game: Left 4 Dead, L4D
Mode: Survival,
Tagged:
Pros:
Looks nice. Nice fog and lighting. The map is a challenge. It does feel like you're in LOTR.
Cons:
The size of the pillars are small outside of the room. There are places where you can get stuck - namely in the well and between the ladders and wall. The breakable walls break at the same time - it doesn't feel right, they should break individually. The trigger is just a button - could be a bit nicer looking. Outside of the room, the ground isn't connected so you can only roam in certain areas outside of the room, when you should be able to go right through.
Conclusion:
Overall a nice map but it needs a lot of touch ups.
Last Updated: 11/23/09 Version: 1.95  (Complete) Views: 47,400
how about instead of hitting a button, you push something down that well like how they were alerted in LoTR? just a suggestion. And it'd be cool if you could find someone to turn all the common infected into Goblins too. give it the full feel of it.
Please make this for l4d2!!!
Is it possible for someone to update this game so it is accessible for left 4 dead 2?
Well answering to comment below me from: Player, a LOTR campaign is being build so hold on tight
Pros:
Looks nice. Nice fog and lighting. The map is a challenge. It does feel like you're in LOTR.
Cons:
The size of the pillars are small outside of the room. There are places where you can get stuck - namely in the well and between the ladders and wall. The breakable walls break at the same time - it doesn't feel right, they should break individually. The trigger is just a button - could be a bit nicer looking. Outside of the room, the ground isn't connected so you can only roam in certain areas outside of the room, when you should be able to go right through.
Conclusion:
Overall a nice map but it needs a lot of touch ups.
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